In Parts 1-6, I mostly covered hardware; starting off with an entry which showcased a low-cost augmented reality demonstration video as a pointer to the future, and then covering fabrication processes which included a video showing how electronically “captured” movements could be converted into tangible objects.
In my last entry I touched upon how the opportunity to improve one’s social reputation would encourage some people to learn 3D modeling; especially as new, task-specific interfaces such as Spore‘s “Creature Creator” make traditionally difficult applications easier for novices. Social reputation – especially within the framework of the videogame community or popular online social networking sites – is one non-monetary incentive for learning 3D CAD. Personal empowerment – particularly within one’s “real” world community – is another.
In my previous post I made the assertion that besides monetary reward, everyday people would increasingly endeavor to acquire 3D modeling skills as a consequence of two non-monetary incentives: social reputation and personal empowerment. I’ll briefly touch on the first in this entry.
In Parts 7 and 8, I applied a “Web 2.0” filter to software in general, and then CAD in particular. With that filter in place, I’ve been primarily focusing on tools. At this point it’s time to pan the view and focus on people; especially the up-and-coming generations who will use and primarily benefit from these tools.
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In Part 10, I claimed “the future of CAD is cooperative”. This might seem obvious, but one look at current ongoing difficulties reveals the magnitude of the non-cooperative problem. It’s an inconvenient fact of life for too many of us and the reason I spent so much time examining the ongoing shift in the CAD industry; a shift which is arguably a result of efforts to circumvent artificial barriers and market reactions arising from those efforts. However, having spent a fair portion of that time discussing two of the three roadblocks – data portability and proprietary formats – I want to briefly touch on the third: extensible semantics.