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Next Generation Product Development Tools – Part 22

 

While “mere apprehension of using a 3D application is no longer an issue preventing them from attempting to learn” (reLink), there is still the issue of learning.
So, picking up from where I left off, at this stage one major issue would seem to be educating people in the use of next generation product development tools.
Then [...]

Next Generation Product Development Tools – Part 21

 

The idea for this series originated over a year ago with something I witnessed in Second Life: a mother and daughter collaboratively designing virtual clothes with the help of an in-world, user-created tool. I was astounded simply because I knew them to be unsophisticated computer users.
The motivation to write this series came shortly after, and [...]

Next Generation Product Development Tools – Part 20

 

In my last entry I ended with this question: “At what point do non-monetary motivational factors – reputation and empowerment – overwhelm the barriers to entry for average people?” It’s an especially timely question because the interface barriers are dropping so rapidly.
Minority Report technology no longer seems like science fiction; in fact, YouTube is filling [...]

Next Generation Product Development Tools, Part 19

 

In Parts 1-6, I mostly covered hardware; starting off with an entry which showcased a low-cost augmented reality demonstration video as a pointer to the future, and then covering fabrication processes which included a video showing how electronically “captured” movements could be converted into tangible objects.
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Next Generation Product Development Tools, Part 18

 

In my last entry I touched upon how the opportunity to improve one’s social reputation would encourage some people to learn 3D modeling; especially as new, task-specific interfaces such as Spore’s “Creature Creator” make traditionally difficult applications easier for novices. Social reputation – especially within the framework of the videogame community or popular online social [...]

Next Generation Product Development Tools, Part 17

 

In my previous post I made the assertion that besides monetary reward, everyday people would increasingly endeavor to acquire 3D modeling skills as a consequence of two non-monetary incentives: social reputation and personal empowerment. I’ll briefly touch on the first in this entry.
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Next Generation Product Development Tools, Part 16

 

In Parts 7 and 8, I applied a “Web 2.0″ filter to software in general, and then CAD in particular. With that filter in place, I’ve been primarily focusing on tools. At this point it’s time to pan the view and focus on people; especially the up-and-coming generations who will use and primarily benefit from [...]

Next Generation Product Development Tools, Part 15

 

In Part 10, I claimed “the future of CAD is cooperative”. This might seem obvious, but one look at current ongoing difficulties reveals the magnitude of the non-cooperative problem. It’s an inconvenient fact of life for too many of us and the reason I spent so much time examining the ongoing shift in the CAD [...]

 
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