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Archive for February, 2007

Nike iD Digging?

 

Hear’s some news via the Mass Customization blog (Link). It appears that Nike is incorporating a rating system into their Nike iD program; though currently it’ll be limited to the shoe fetishists over on the Sneakerplay social network (no offense folks, but when I think of people who get excited over shoes, that kid – [...]

Rebang In Google’s Future? {Update}

 

Partly amusing and partly curious, earlier today I noticed quite a few hits from a Google-centric blog, Google Blogoscoped (Link). Turns out that Google has added “/rebang” to their robots.txt file indicating they don’t want spiders crawling through whatever it is they’re intending to add. I’ve already told people I’m not connected to Google, but [...]

Kaneva’s Dimensionally Hybrid Social Network

 

A couple of years ago on the Second Life forums a few of us were wondering why Linden Lab wasn’t using Second Life as the core for a bigger social network. I recall key words from one of my own posts in that discussion, but like the “trademark” threads, the thread I’m seeking is apparently [...]

Links of a Virtual Chain

 

As I have too many things on my mind to post anything cohesive at the moment, I decided to just toss a few of the links collecting in my sidebar on here. Perhaps there’ll be something of interest for anyone surfing through.
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Spore Spreading The Content

 

There’s an excellent Will Wright interview on Popular Science (Link) discussing the much-anticipated game Spore. It’s long and I recommend reading the entire piece, but here’s Will Wright explaining how the user-generated content gets distributed:
Every time the player makes something in the game – creature, building, vehicle, planet, whatever, it gets sent to our servers [...]

Of Non.Object And Gizmos

 

Consider this a kind of follow-up to my previous post linking the One Laptop Per Child project with Neal Stephenson’s The Diamond Age “primer” concept. MoCO Loco posted an entry a couple of days ago titled “non·object” (Link) that included an iPod/book-ish looking picture. The image had that primer-grey, CG-rendered look I’m accustomed to seeing [...]

The Book of the OLPC

 

A few days back when I was trying to learn more about the Euphoria demo shown at the Game Developers Conference, I did a search that landed me on the OLPC News site (Link)… for no good reason other than I’ve been following OLPC development for some time now and was curious about that search [...]

Scanning History, Planning Futures

 

I thought this was interesting and timely: a story over on Jalopnik titled “From Bucket to Binary: Morrison Corvette Scanned into Gran Turismo” (Link) concerning the 3D scanning of a beautiful 1960 Corvette. From the article:
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