Hear’s some news via the Mass Customization blog (Link). It appears that Nike is incorporating a rating system into their Nike iD program; though currently it’ll be limited to the shoe fetishists over on the Sneakerplay social network (no offense folks, but when I think of people who get excited over shoes, that kid – the “Baltimore Stomper” – from the John Waters’ movie Polyester comes to mind). Anyway, hopefully you’ll recall my earlier posts concerning Nike iD (e.g. reLink). This is a program I’ve been watching for years, and have suggested others keep tabs on as well.
Continue reading
Monthly Archives: February 2007
Rebang In Google’s Future? {Update}
Partly amusing and partly curious, earlier today I noticed quite a few hits from a Google-centric blog, Google Blogoscoped (Link). Turns out that Google has added “/rebang” to their robots.txt file indicating they don’t want spiders crawling through whatever it is they’re intending to add. I’ve already told people I’m not connected to Google, but someone posted a quote to something I said elsewhere (Link) that has me thinking maybe what *is* going on is at least related to the things I discuss here. Continue reading
Kaneva’s Dimensionally Hybrid Social Network
A couple of years ago on the Second Life forums a few of us were wondering why Linden Lab wasn’t using Second Life as the core for a bigger social network. I recall key words from one of my own posts in that discussion, but like the “trademark” threads, the thread I’m seeking is apparently unavailable. However, the basic idea resurfaced later in my comments to a post discussing Yahoo!’s branded avatars (reLink). From that comment:
I’ve been wondering why LL doesn’t build a system with SL at the core; everything from hosted e-commerce to blogs. My3DSpace. Given their comments on branded avatars, I have a feeling someone at LL has been thinking along those lines.
Links of a Virtual Chain
As I have too many things on my mind to post anything cohesive at the moment, I decided to just toss a few of the links collecting in my sidebar on here. Perhaps there’ll be something of interest for anyone surfing through.
Continue reading
Spore Spreading The Content
There’s an excellent Will Wright interview on Popular Science (Link) discussing the much-anticipated game Spore. It’s long and I recommend reading the entire piece, but here’s Will Wright explaining how the user-generated content gets distributed:
Every time the player makes something in the game – creature, building, vehicle, planet, whatever, it gets sent to our servers automatically, a compressed representation of it. Continue reading