Wired has posted an article called “Games Tackle Disaster Training” (Link). It’s a bit short though, as I’m sure there are some amazing details in these simulations (I’m wondering at what point does a simulation become a game, and vice versa?). Now, being aware that an immersive simulation can get some pretty real reactions out of participants, this part caught my attention:
The new approach is expected to save money — but it can also prepare many professionals and volunteers quickly in the event of a health emergency, like the potential bird-flu pandemic.
I can’t help but wonder if there’s an in-game psychiatrist to “power-up” the players’ mental health. Seriously.