The above is something I modeled inside Second Life which I was hoping to someday fabricate; a kind of light sculpture. I’d done sketches years ago and while browsing through some sketchbooks last year, rediscovered it. Doesn’t look like much since it’s just raw triangle data, but it imported into Maya cleanly (better than the rocket parts) and I don’t have any doubt I could take that into Pro/ENGINEER.
Now for the bad news. So far I’ve not succeeded at capturing a model from Doom3. I suspect it’s the Vertex Programming that has apparently caused some other problems with users attempting to capture geometry, but until I spend more time with it, I won’t know if the solution suggested works for me. However, this tool is grabbing the normalmaps, which is excellent. I’ve not checked to see if it’s also logging the uv map needed to allow someone to properly associate the normalmap with the geometry file (I have a bad feeling about that actually), but hopefully it does have something. More later.