An American Apparel In Second Life

amaprl01W

This one is of real interest to me obviously. The above image is from the virtual store for American Apparel. After reading about this over on the 3pointD weblog (Link) a few days back, I thought I’d take a peek for myself and found some time early this morning to see it (the opening was last night so I wasn’t stuck with using someone else’s images).

There are plenty of interesting things to discuss but much of what I’d have to say on the subject of real brands inside virtual worlds I’ve said before in older posts. The one thing that struck me about this particular case was Continue reading

Cause and Mac Effect

There’s an article on Macworld.com (Link) that puts more meat on the bones of the comments I’ve been making for some time: piracy has a long-term price tag that ruins things for everyone, and if people don’t understand the cause and effect relationships involved, then they’ll some day be stuck choosing from old, recycled content as the best creators simply shut down or move elsewhere.

This excerpt really underscores the problem for these developers:

Destineer President Peter Tamte tells me that the difference I’ve described between sell-through and update downloads is more common than not. He said that when his company shipped its squad-based first-person shooter First to Fight last year, it found within a few weeks that more people were trying to log on to multiplayer servers with a single banned serial number than the total number of copies Destineer had sold combined.

Sad. Continue reading

Wikipedia Mob Rules C|Net’s Puppet

I’ve missed so much news it’s not even funny. So having caught up a bit on sleep, I’m taking a few moments to see what’s up in the world (no nuclear war? – check; no global killer virus? – check). What I have to point out here, however, is {a NY Times} article on C|Net discussing Wikipedia (Link). After reading the article, I wonder how many people are out there who have received no publicity for the problems they’ve encountered (my “kirkyan” blog entry – reLink – was picked up in a couple of places but largely passed over). From the article:

At its core, Wikipedia is not just a reference work but also an online community that has built itself a bureaucracy of sorts–one that, in response to well-publicized problems with some entries, has recently grown more elaborate. It has a clear power structure that gives volunteer administrators the authority to exercise editorial control, delete unsuitable articles and protect those that are vulnerable to vandalism.

The piece on C|Net seems to miss that in a Long-Tail World, it’s more than just what’s highly-publicized that matters; there’s more to the world than what’s in C|Net’s or the NY Times’ viewfinder.
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Our Textured World

gooture

This is nice. I was tracking back a hit to the MIT Adlab and noticed an entry (Link) regarding Google Earth’s move to support textures by upgrading their .klm format (see above sample). Very cool. Now everyone is going to have to upgrade their exporters I guess (I need to read Google’s announcement again to be sure I understand if that’s the case). Hopefully the folks at Eyebeam who wrote the Maya exporter I use will update their plugin if it’s necessary.

That format update might also apply to the newly-announced .kml to .x3d converter I read about over on the 3pointD blog (Link). Fun to see how the data is finally moving around in the fluid manner I’ve expected for some time. And there’s more to come. It’s going to be getting fun real soon.

Meanwhile I’d like to get back to my Second Life “protoSat” piece which definitely needs some textures in Google Earth; it looks pretty boring without them (reLink). Maybe in a couple months I can apply those new textures. Maybe.

{Image Copyright © 2006 Google}

A Dangerous Illusion

There’s an excellent essay by Jaron Lanier titled “Digital Maoism” (Link) that’s very much worth taking the time to read if you’re all into the internet and social software and Web 2.0 technology {and even if you’re not}. Lanier’s attitude very much reflects my own – from the manner in which something like Wikipedia functions and how it’s been so quickly adopted to the the slow-to-develop business models for content creators and the aggregation of anything posted on the net sans context to the whole idea that collectivism has all the answers to society’s problems. It’s good to have such an eloquent individual address the concerns I share.

He covers a lot of territory and raises some issues the pro-collectivites are probably going to dismiss. But I’m with Lanier. The pragmatic view is to expect a collective of users to: a) do what you don’t expect and b) do what you shouldn’t have to expect. Right now I’m already expecting a lot of pretty stupid stuff. It’s the even more stupid, unexpected stuff that should have us all being a bit more wary about how all this is starting to play out.
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