Industrial Undo: Design for Recycling

disassmCell

WorldChanging has a nice post, “Pop Goes the Cell Phone” (Link), that I very much enjoyed reading. For all the industrial designers out there (*raises hand*) who have submitted product designs for competition with fanciful creative writing explaining how the product entry was *cough* designed for recyclability, this one will interest you. Well, that is if you felt at all bad about the load of crap you tried to pass off as a sincere effort. Personally I don’t even know why the competitions bother to ask the question. It’s not as if industrial designers in general have any real control over how a corporation is going manufacture a product. Continue reading

Cinegame. Virtualmarket.

The MIT Technology Review website has a nice article, “Cinegames” (Link), discussing the ever-increasing realism in videogames. That’s really no surprise to me considering I watch those developments like a hawk. Even so, it’s a good article worth reading.

Meanwhile, now former-Sony Online Entertainment videogame guru, Raph Koster, has posted an entry, “Company-sanctioned RMT hits single-player games” (Link), discussing RMT (Real Money Trade) coming to a videogame on an XBox 360 near you. What’s most interesting to me are the comments. For some reason plenty of people seem to think consumers won’t spend a couple bucks for a virtual product. I think they’re wrong. I think the ones making those comments are mostly old-time gamers used to getting free mods. I also think that they’ve not been watching the mod community wither under the weight of increasingly realistic games. I’ve discussed that issue before, so I won’t go into it again now. Let’s just wait and see what happens.

Back To The Concept Future

magmate2

I get a kick out of seeing “new” products that I’ve either seen concepts of years ago or actually designed at some point in my career. The recent wrist-mounted computer is one such product (the new Eurotech concept – Link; my old concept – reLink). Now here’s another, the Magellan Roadmate navigation system which looks to me like my 2nd year ID student concept from 1992-93:

NavmasterW

That’s some old design there. Back then the project was all about exploring the *amazing* new technology of CD’s! Well, it was new to our professors.
Continue reading

Designer Seal of Approval

A couple of days ago I read a post over on Mashable (Link) about a new application getting ready to launch into beta. If you design products for a living – and especially if you’re designing/selling niche products – this might be of interest. It’s called MyPicklist (yes, another “My*”). From the development blog (Link):

An Ad-Creation tool that will allow members to create various sized banner ads that promote highlighted products from your picklist. We are positiong this as a google Ad-Sense alternative. Most people with blogs don’t make that much from those google ads and with this ad tool it will allow bloggers to create revenue from themselves by voicing their product recommendations to their readers.

The more I think about this, the more potential I see in it. Continue reading

Trained To Speak

There’s an excellent essay written by Peter Lawrence over on Fast Company called “Why Design?” (Link). Here’s one part I liked:

One way to think of a designer is as somebody who has learned to speak a language that everyone understands but that the designer has been trained to speak. This modeling language is essential to an effective innovation process precisely because it gives everyone, from every discipline, a common ground and keeps them on the same page. With even a crude model sitting on the table, there are no words to misinterpret. Prototypes are a very important part of the discovery and development process, providing a tool to explore and expand an idea.

This makes a nice companion piece to some other written things about which I posted yesterday (reLink). With enough of this material, I’ll never have to explain what I do ever again; I’ll just give them some links to read.