Uni-Verse Binaries

Here’s one that slipped off the radar. A few months ago on the CGTalk forum I stumbled across mention of a modeler called Loq Airou associated with a VR system called Uni-Verse. I probably have a couple of forgotten links floating around, but I was reminded of these two, related applications by a post over on the Second Life forum.

Well, after posting a short comment I decided to go looking and sure enough, it’s the polymesh modeler I recall. More interesting however, is that the first binaries have been released (I suspect I saw the November CGTalk thread, noticed that I’d have to compile my own binaries, bookmarked a site and moved on). From the Uni-Verse website press release (PDF Link):

The first set of tools in the Uni-Verse project is now released at http://www.uni-verse.org/Downloads.58.0.html .

The project supported by the European Commission develops open source software based on the Verse protocol, which connects 3D graphics and audio applications over the Internet in real-time.

The most important software in this release is the Verse server and the native Verse 3D modeler Loq Airou. Included is also a simple rendering client, the Verse data inspection and manipulation tool Connector and an advanced scripting environment for Verse called Purple. Most tools are available in binary formats for Linux, Mac OS X and Windows.

Maybe I’ll find some time to play with this. Maybe. I still want a feature-based, parametric modeler.

Niche Distribution: The Art-o-mat

art-o-mat-w

Via a MoCo Loco entry (Link) I happened across the “Art-o-mat” website. I’m pretty sure I’ve heard of this before; probably via MSM. But that might have been a while ago. Besides, this seems so much more applicable now when you consider a potential mash-up with a site like Etsy (which I happened to be surfing through yesterday evening – check out the “precious metal clay” jewelry of Sue Quigley – Link). Funny how this reminds me of vendors in Second Life. Kind of.

Maybe what we’re witnessing are the emerging pieces of the system that will eventually give physical birth to William Gibson’s virtual pop star. Hmmm. What if the physical form it takes is based on an urban vinyl? or a furry? “Gooood Evening, JF!“. I can see it now: Vending Machine Buddies.

{Image Copyright © Artists in Cellophane}

Fruits of the Download Tree

Well, this comes as no surprise. In my ongoing attempts to explain to the “Free Everything” crowd that their position has undesirable consequences, I’ve urged them to give their attention and their business to the non-corporate entities; unsigned bands, indie filmmakers, niche product companies, aso.

What happens when you don’t? What happens when you try to screw The Man, not by diverting attention but by focusing attention on all the free goodies available online? This is what happens: Branded Bands.

From a post of this news over on PSFK (Link):

Advertising agencies in the UK are creating their own bands in order to sell brands. GUM@Saatchi (Saatchi & Saatchi’s brand content arm) have created an urban pop group from scratch in order to capture the youth market.

What did you guys think the suits were going to do? I guess now instead of songs like “Sunday Bloody Sunday” we can can expect songs about (insert product here).

Hey, hey, you’re the Monkees.

via TP Wire Service

Future Tense

WorldChanging has an entry (Link) that touches on the kinds of things I’ve wrapped up into the “kirkyan” concept about which I’ve posted (reLink) and which has gotten the attention of a whole lot of people who read Sterling’s blog. I commented on one site that tracked back – pointing to an earlier post of mine on the military’s UCAV program (reLink). That was on my mind when I posted the comment over on WorldChanging. It’s not all good.

Seems like when we spend hundreds of billions of dollars annually on systems for killing people instead of helping them, some day we’re going to develop something we’ll all wish we hadn’t. Of course saying that sort of thing will get rolled eyeballs. Kind of like how people in the early 80’s predicted people would have their own computers at home. How ludicrous is that?

Koster Departs SOE

From Gamespot (Link):

Creative boss departs; SOE says strategic goals of company and man “don’t match.”

Raph Koster, chief creative officer of Sony Online Entertainment, and one of the leaders behind the development of Star Wars Galaxies, has left the company, SOE reps confirmed today.

Based in Austin, Texas, Koster is widely considered an expert when it comes to the design of massively multiplayer online games. He often participates in event panels and maintains an active blog that focuses on the nuances of the genre.

Koster is leaving his post of six years “to pursue development interests outside of the company,” SOE said.

Something tells me Sony is going to regret losing him. Maybe not this year or the next, but from the things I’ve read, Koster probably has a better sense of where the future opportunities are than a company struggling to balance the competing objectives of its various divisions. I’m going to be very interested to see where he lands.