There’s an article on Macworld.com (Link) that puts more meat on the bones of the comments I’ve been making for some time: piracy has a long-term price tag that ruins things for everyone, and if people don’t understand the cause and effect relationships involved, then they’ll some day be stuck choosing from old, recycled content as the best creators simply shut down or move elsewhere.
This excerpt really underscores the problem for these developers:
Destineer President Peter Tamte tells me that the difference I’ve described between sell-through and update downloads is more common than not. He said that when his company shipped its squad-based first-person shooter First to Fight last year, it found within a few weeks that more people were trying to log on to multiplayer servers with a single banned serial number than the total number of copies Destineer had sold combined.
Sad. Continue reading
