By luck I happened to surf through O’Reilly Radar early last week and catch a number of interesting posts (he had a good week). One in particular, “The Significance of Threadless” (Link), needed more attention than I could give it at the moment and so I decided to return to it (I’ve been watching Threadless for a while and have previously posted about it – reLink). In the meantime I noticed that the Mass Customization blog also noticed it and responded (Link); and also points to another couple of relevant posts.
So having now gone back and reread both entries, here’s my rather long response posted on O’Reilly (with a couple of minor grammatical corrections):
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While I find what Threadless has done interesting, it’s a long haul from 2D graphics to articulating 3D forms. And while my own blog is very much about the collision between real and virtual product design and development (due in large part to RM), I’m not so sure there aren’t some potentially difficult speedbumps along the way. Here are a few to consider:
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