
For several months I’d been thinking about videogames that are available for older machines; specifically PIII’s at 700MHz (my mother’s machine). It’s amazing how difficult it is to find older videogames that might be suited for the not-quite-yet-outdated hardware. As it turned out, I had a couple of games that I’d purchased and never really played: American McGee’s Alice (image above) and Sacrifice. They fit the bill, so I took some time to give them another spin, and what I found was that they don’t look at all dated. Alice uses the now open source Quake III engine and is, imo, as engaging as HL2. Sacrifice didn’t appeal to me quite as much, but the visuals are still very compelling; and the gameplay – which took me a while to get into – was obviously given quite a bit of thought.
What makes me write about them now is something I wrote earlier regarding videophones and virtual worlds (reLink):
…the lesson seems to be that they care more about constant connectivity (even primitive texting) than about the kind of connectivity. Relative to surfing the net, virtual world interfaces are actually better in meeting those kinds of wants, meaning that even primitive worlds are sufficient so long as the connectivity and their buddies are there. Assuming Second Life ever gets an integrated browser up and running so that people can socially surf the net, things could change dramatically. Continue reading
