There’s been plenty of talk over the past few days about Linden Lab’s “Contingency Plan” (Link) and some of the information that’s come out of Linden Lab as a result. I’ve been reading the posts over on 3pointD (3pDLink 1, 3pDLink 2) and Clickable Culture (CCLink 1, CCLink 2), but generally I’m not overly surprised at this development, as signs of strain on the SL grid have been increasingly apparent.
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Monthly Archives: February 2007
Advertising. Product Design.
Here’s a bit more on the relationship between product design and advertising. The MIT Advertising Lab blog is carrying an entry (Link) that links product design more closely with advertising. No surprise that the firm in question is IDEO. And no surprise that I’m hearing more on this development. You might recall my earlier mention of this trend (or should I call it an “increasing realization of an inherent truth”) in my mention of a Brand Noise interview with Marc Gobé (reLink). Both are worth reading.
PLM and Euphoria
I first mentioned the Euphoria technology last year (reLink). The recent video I posted (reLink) reminded me of it, so I decided to go looking for more and found what appears to be an early tech demo for “Endorphin”, the code that may have evolved into Euphoria. Even in rough form it’s amazing. I was watching this and thinking how my comments earlier this month to Jerry Paffendorf, about machinima being the next big thing, were more true than I imagined at the time.
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Shirky, Jenkins, Coleman {Update}
A few weeks back on Terra Nova (Link) I first learned of a virtual worlds/Second Life-centric blog-based discussion that emerged from the recent debates surrounding Second Life. The “synchronized punditry”, as Terra Novan Liz Lawley dubbed it, included Beth Coleman, Henry Jenkins and Clay Shirky. Having gone a few rounds with Shirky over on Terra Nova, I opted out of chiming in on this conversation. Instead I decided to wait and then summarize the three primary positions and add my own thoughts.
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Deadline to a New Reality

Wired is carrying an article, “Your Face, Immortalized”, (Link) along with some associated images (Link) that are a nice follow-up to my recent posts on 3D scanning, data repair, and fabbing (reLink 1, reLink 2). The above image is from the Breuckmann GmbH website (Link) and shows one of the other scanning devices they offer (this one reminds me of Tatopoulos’ creature design from “Pitch Black“); different than the one’s discussed in the article and only one of several.
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