Flagship of Light

buchwald-light

A couple of years ago my interest in lighting increased substantially for a couple of reasons. One reason is that they are among the most simple electric products, and thus present an attractive option for exploring rapid-manufacturing processes. The second reason I’ll keep to myself and instead just point to the work of Frank Buchwald (Link). I’m really liking his designs and am wondering if it’s because they remind me of David Lynch’s adaptation of “Dune” (note the similarity between the above light, “Das Flagschiff”, and the Atreides spaceships), or if they remind me of all those cool hexapods being showcased in YouTube videos. Whichever it is, these things are nice.

via collision detection

{Image Copyright (c) Frank Buchwald}

Design and Perceptions of Privacy

There are times when I’m sufficiently self-aware to recognize my failings. This is one of those times. I’ve not yet assembled the pieces into anything definitive. I only recognize that design, in all its forms, and privacy – or rather perceptions of privacy – are becoming increasingly intertwined. So, having tried and failed, I’ll only post a couple of recent pieces to what may only be a portion of the greater convergence puzzle.

Surfing through Clive Thompson’s blog last week I came across a link to a New York Magazine piece, “Say Everything” (Link), which I thought was a good read, if not especially revelatory. From what I can tell, the blogosphere is talking about it, so that’s enough endorsement to suggest you might want to read it.
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Tyra Banks Launches A Doppelganger

tyraloungeworld

So how many people have noticed the virtual world stuff that’s been popping up around the fashion industry lately? A couple of months ago there was model Naomi Campbell getting her body digitally scanned for the world to see. Then in January the project website posted 3D renders of the scan data along with some Cult3D online models (I didn’t bother, but you can get the plug-in and take a look at Ms. Campbell for yourself if you want – Link). Meanwhile Tyra Banks is saving(?) marriages from World of Warcraft addiction (Link)… while most everyone else in the game community probably wonders to what reality her audience has escaped. And now we know: they’ve obviously been sucked into Tyra’s Virtual Studio (Link) lounge world.
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The Logic of Electronic Plastic

I just recently posted an entry on Polymer Vision (reLink); specifically their “Readius” device. Today I found an interesting piece posted last week on the MIT Technology Review site called “Plastic Electronics Head for Market” (Link) which talks about Polymer Vision and another company called Plastic Logic. It’s an interesting article. Here’s one snip:

Plastic Logic, on the other hand, is building a new facility in Dresden, Germany, that will print the polymer electronics. It will use nozzles to deposit tiny liquid droplets of semiconductor polymer materials on a plastic substrate to form circuits in much the same way that inkjets print type on paper.

Sounds familiar, doesn’t it?

Can hardly wait to see paper-like electronic readers… though partly to see what people like Seth Godin do when the issues they’re worrying about now are replaced by the same things the music and movie industries are confronting. Copyright or Creative Commons, there’s no logic in either if the other can’t survive.

Transmachinima Baby Steps

Some few of you might recall some old pseudo-tutorial I’d posted on geocities discussing how machinima video and regular video could be merged (Link), or my earlier mention of some attempts (reLink) by people to use Half-Life 2 in that way. Well, I’d not seen a video for what I’ve been calling transmachinima until today. The above effort, mixing Second Life with real life, comes courtesy of New World Notes (Link). Between that and the other things I’ve been coming across, it seems as if the architectural community is really starting to embrace these technologies.

I’ve not checked to see if that HL2 thing ever materialized. I am going to search around for it though. And still no sign that the product design community is interested in transreality stuff, but I’m sure that’ll change in time. Meanwhile, I expect we’ll see plenty more of this sort of thing in the near future.