What If and What Then?

Seems as if the marketing/videogame/metaverse blogosphere is full of posts and comments discussing yet another round of embarrassingly amateurish mainstream media articles and commentary on Second Life. Personally, I’m more interested in discussing the future of this technology than in trading comments with people who obviously prefer shadenfreude to critical thinking. So instead of getting wrapped up in what seems to me to be a complete waste of time, I want to go beyond the current issues and play a game of “What if?”

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Personal Entry: Pre-Alpha 00

While reading something yesterday concerning marketing in virtual worlds I resisted the urge to comment. Last night and again early this morning, I further resisted the temptation to post something here regarding what I’d read. And I’m now resisting the urge to slip something in. I won’t.

The only thing I’m going to say is that my internalized exasperation and an upcoming meeting with an old acquaintance with whom I expect to discuss the topic, really got me thinking.

Consequently, in pseudo stream-of-consciousness style, I posted some entries on Twitter to help me retain some of what was going through my mind. It’s not intended to make sense to anyone but me, but because I don’t trust Twitter to retain those entries, I’m going to add them here.

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The Niche of Mass

Joel Greenberg has a blog entry (Link) worth reading regarding Suzanne Vega’s upcoming concert inside Second Life. Some of what he’s getting at has come up here before (reLink). And of course scarcity is something I’m often thinking about, given my particular interests.

What I thought an interesting coincidence, however, was that last night I learned (admittedly rather late) that alternative rock band Smashing Pumpkins had played the scarcity card at least once.

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Virtual Meetings with some Meat

I caught an interesting article over on the Technology Review site yesterday to which I wanted to call attention. From “Unreal Meetings” (Link):

Harry designs virtual spaces that don’t look like the familiar world–his virtual meeting room looks more like a football field than like a conference room. He says his goal is to stop mimicking the physical world and start creating a new kind of space. Continue reading

Unreal Multi-Touch Music Interface

I happened across the above video of JazzMutant’s “Dexter” on the C|Net News blog (Link) last night and while interesting in and of itself a couple of things came to mind:

  • 1) from a design perspective, the lack of tactility seems counter-intuitive to me. The guy giving the demo specifically talks about “great ergonomics”, but as an owner of an old analog multi-track recorder/mixer, I have some doubts. Continue reading