Tracking Interaction

Nick Yee posted on Terra Nova that he’s updated the PlayOn blog with an entry showing social network maps derived from “World of Warcraft” data they’ve been collecting. I’m curious to know how this aligns with real life organizational social maps (you can read my comment over there). Interesting stuff.

Screw Design

I just read a really cool article on – of all things – screws. For us industrial designers it’s got it all:

  • applying new technology to an old problem (that not many considered a problem)
  • cross-pollinating techniques and solutions from other areas
  • overcoming the naysayers
  • solving the problem within the constraints of the business
  • considering the user’s needs
  • Thanks to the Coudal website for directing me to this Forbes article.

    Workspace Unlimited Devmap

    Workspace Unlimited

    As a kind of continuation from my previous entry, I wanted to call attention to the Workspace Unlimited entry available here. I first became aware of this group from Belgium about five years ago when they showed up on the Map-Center website forum looking for information and help in using the Quake 3 game tools. At that point all they had was a pretty cool looking level (I have a picture somewhere in my archives I’d like to show, but no time now to hunt for it). Since then I’ve only looked them up twice. Well, as it turns out they entered the State of Play competition and included a Quicktime movie of their work that’s pretty interesting. Check out their movie here.

    State of Play Virtual Space Competition Results

    Well this is cool. State of Play announced a virtual architecture competition a few weeks back with the theme “public space” (or something of that nature). I considered entering something on which I’ve been working, a virtual learning space, but after researching the backgrounds of the judges I decided to concentrate on seeing my project through instead of doing something to match their expectations. And I’m glad I did because as it turns out, I’m part of the winning team anyway (this is where I post “woot!”.). Unbeknownst to me, Randal Moss of the American Cancer Society (here’s a pic of him in action) entered the virtual charity event SL Relay for Life (here’s a pdf of his entry) and I happened to contribute to that effort by designing and building the architecture around the opening ceremony stage (over three days with the encouragement of virtual residents Candy Fox and Punkie Hatfield, watching the activities with me in this pic). The image below was taken just after the charity ended and you can see all the entries on the State of Play website here. Good news for the weekend.

    SL Relay for Life