As I have too many things on my mind to post anything cohesive at the moment, I decided to just toss a few of the links collecting in my sidebar on here. Perhaps there’ll be something of interest for anyone surfing through.
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Spore Spreading The Content
There’s an excellent Will Wright interview on Popular Science (Link) discussing the much-anticipated game Spore. It’s long and I recommend reading the entire piece, but here’s Will Wright explaining how the user-generated content gets distributed:
Every time the player makes something in the game – creature, building, vehicle, planet, whatever, it gets sent to our servers automatically, a compressed representation of it. Continue reading
Of Non.Object And Gizmos

Consider this a kind of follow-up to my previous post linking the One Laptop Per Child project with Neal Stephenson’s The Diamond Age “primer” concept. MoCO Loco posted an entry a couple of days ago titled “non·object” (Link) that included an iPod/book-ish looking picture. The image had that primer-grey, CG-rendered look I’m accustomed to seeing and which admittedly gets my attention; I suspected the object in it was modeled in 3D Studio Max but rendered with Brazil or VRay. Curious, I stopped back in this morning to learn more.
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The Book of the OLPC
A few days back when I was trying to learn more about the Euphoria demo shown at the Game Developers Conference, I did a search that landed me on the OLPC News site (Link)… for no good reason other than I’ve been following OLPC development for some time now and was curious about that search engine hit. Anyway, that’s where I first learned of the One Laptop Per Child Game Design Challenge (Link). Interesting news, but I didn’t consider it especially relevant to this blog, even though I saw related news pop up on 3pointD (Link) and then later caught mention of that on “The Click Heard Round the World” blog (Link). Though I’d read enough to know better, I still thought of the OLPC in terms of design (with a little “d”*).
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Scanning History, Planning Futures

I thought this was interesting and timely: a story over on Jalopnik titled “From Bucket to Binary: Morrison Corvette Scanned into Gran Turismo” (Link) concerning the 3D scanning of a beautiful 1960 Corvette. From the article: Continue reading