Dassault’s Common 3D Environment

Here are some interesting clips from a recent press release by Dassault Systemes (Link):

…says Sanjay Parthasarathy, corporate vice president, Developer and Platform Evangelism Group at Microsoft. “With an enhanced user experience in a common 3D environment, 3D real-time collaboration in context, easy integration with the …

As part of DS’s commitment to 3D democratization and making PLM pervasive, the company has been working closely with Microsoft
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Nuggets in the Michelin Competition

nugtconcept

Few days back I caught a post on Core about the Michelin design competition. I hadn’t seen the 2006 results (Link) and so have just found some time and stopped by to get a quick glimpse. Wouldn’t you know it, the first one I look at is a skateboard chassis idea called “Nugget” by Christian Ebert. Figures.

There are some interesting concepts in the gallery, and like the person on Core who reminded me about the competition, I find them more interesting than the one’s I’ve been seeing out of the studios lately. Stuff like this definitely makes a case for design coming from the “crowds” (although the counter-argument that designers inside industry better understand limitations to production is hard to beat). I think there’s room for both.

{Image source: Michelin Challenge Design Gallery 2006 (not sure if Christian and others had to hand over their copyrights)}

Between Governance and Reputation

For anyone still relatively unaware of some of the practical, behavioral issues surrounding virtual world activity, there’s an article on C|Net by regular vr writer Daniel Terdiman which you might wish to read. Titled “Who governs virtual worlds?” (Link), it provides a decent if broad overview of the problems being encountered. For reference, you might also read about a scam (reLink) that was pulled off in the popular “EVE Online” MMORPG; when I was reading the article, that came to my mind.

The punchline, of course, is towards the end: Continue reading

Philips Design Enters Second Life

philips-inSL

Well, this should get some design firms interested – Philips Design has entered Second Life. From the Philip’s press release (Link):

Philips Design and Rivers Run Red, the virtual world design agency, have signed a collaboration agreement to establish a Philips Design presence within the imaginary, on-line community known as Second Life. Philips Design intends to use it’s presence in Second Life to gain feedback on innovation concepts, engage residents in co-creation and gain a deeper understanding of potential opportunities in this virtual environment.
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Talking Microtransactions

I’ve unfortunately not been able to take the time to get actively involved, but there’s been some decent discussion over on Raph Koster’s blog on the subject of microtransactions. It apparently started with a comment on that Venture Beat article I previously mentioned (reLink), which led to a first MT post, “Are microtransactions actually the future?” (Link) and then a second, current post, “Microtransactions getting a bad name” (Link). Although heavily skewed towards the subject of microtransactions in videogames, it’s worth following if you can spare the time to keep up with the comments.