{"id":1160,"date":"2007-02-06T23:59:40","date_gmt":"2007-02-07T04:59:40","guid":{"rendered":"http:\/\/blog.rebang.com\/?p=1160"},"modified":"2007-02-12T20:05:56","modified_gmt":"2007-02-13T01:05:56","slug":"cryengine-gets-a-real-job","status":"publish","type":"post","link":"https:\/\/blog.rebang.com\/?p=1160","title":{"rendered":"CryENGINE Gets A Real Job"},"content":{"rendered":"<p>Better late than never. I caught an interesting <a href=\"http:\/\/forums.cgsociety.org\/showthread.php?f=59&#038;t=451972&#038;highlight=IMAGIN3D\">post on the CGTalk forum yesterday (Link)<\/a> relaying news that IMAGTP (I&#8217;m not really sure who they are) has licensed the CryENGINE 2 game engine for use as an architectural and urban planning tool. One of the links in the post goes to a site for something called IMAGINA\/07 (European Digital Content Creation Event). Apparently the CEO&#8217;s for both IMAGTP and CRYTEK GmbH are (were) speaking. From the page covering <a href=\"http:\/\/easymax.net\/imagina\/monaco\/IMAGTP-Event\/imagtp_eventus.php\">their talk (Link)<\/a>:<\/p>\n<blockquote><p>Should the future of communication about architecture and urban planning projects come from the videogame development?<\/p>\n<p>That\u00e2\u20ac\u2122s actually what we bet at IMAGTP and it is therefore the reason why we have set up a business partnership with CRYTEK GmbH making it finally possible to design, visit and modify a 3D project, in real time.<br \/>\nImagine a 3D computerized model which can carry on and integrate the successive evolutions of your project, being a decision making tool as well as a public communication support and allowing an easy and full understanding of the project and its stakes.<br \/>\nAll that is now possible thanks to the unique possibilities coming from the videogame world.<\/p><\/blockquote>\n<p>Interesting development. Not sure if this helps in the merging of videogame technology with PLM applications, but it might.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Better late than never. I caught an interesting post on the CGTalk forum yesterday (Link) relaying news that IMAGTP (I&#8217;m not really sure who they are) has licensed the CryENGINE 2 game engine for use as an architectural and urban &hellip; <a href=\"https:\/\/blog.rebang.com\/?p=1160\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1160","post","type-post","status-publish","format-standard","hentry","category-administrative"],"_links":{"self":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts\/1160","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1160"}],"version-history":[{"count":0,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts\/1160\/revisions"}],"wp:attachment":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1160"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1160"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1160"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}