{"id":1161,"date":"2007-02-07T11:00:14","date_gmt":"2007-02-07T16:00:14","guid":{"rendered":"http:\/\/blog.rebang.com\/?p=1161"},"modified":"2007-02-13T13:18:12","modified_gmt":"2007-02-13T18:18:12","slug":"vscape-emerges-into-beta","status":"publish","type":"post","link":"https:\/\/blog.rebang.com\/?p=1161","title":{"rendered":"VScape Emerges Into Beta"},"content":{"rendered":"<p>For a few years now I&#8217;ve been occasionally peeking in on the work of Kerry Bonin and his effort to create an upgraded version of the X3D modeling standard. You might remember my mentioning him in a couple of earlier posts (<a href=\"http:\/\/blog.rebang.com\/?p=141\">reLink 1<\/a>, <a href=\"http:\/\/blog.rebang.com\/?p=819\">reLink 2<\/a>). Well, last night I noticed some traffic coming my way having something to do with his <a href=\"http:\/\/www.vscape.com\/\">VScape project (Link)<\/a> &#8211; the umbrella under which, as I understand it, the model format was being developed &#8211; and made my way over to see what was happening. Turns out that the site is in the process of getting a major upgrade. Here&#8217;s what the first news item, &#8220;Welcome&#8221;, has to say:<\/p>\n<blockquote><p>\nYou have reached the home of the VScape platform, which is:<\/p>\n<p>    * A user created massively multiplayer online virtual universe.<br \/>\n    * A game development platform, open to everyone.<br \/>\n    * Own what you create, control how it is seen, shared, even sold!<br \/>\n    * Cross platform, scalable, and secure!<\/p><\/blockquote>\n<p>This isn&#8217;t quite what I understood the original effort to be when we traded emails way back when, but I&#8217;m happy to see another developer officially enter the virtual world fray. If this is still browser-based, VScape could solve a problem that is starting to get some attention. So needless to say I&#8217;ll be keeping closer tabs on how VScape matures.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For a few years now I&#8217;ve been occasionally peeking in on the work of Kerry Bonin and his effort to create an upgraded version of the X3D modeling standard. You might remember my mentioning him in a couple of earlier &hellip; <a href=\"https:\/\/blog.rebang.com\/?p=1161\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1161","post","type-post","status-publish","format-standard","hentry","category-administrative"],"_links":{"self":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts\/1161","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1161"}],"version-history":[{"count":0,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts\/1161\/revisions"}],"wp:attachment":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1161"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1161"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1161"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}