{"id":1180,"date":"2007-02-17T20:00:54","date_gmt":"2007-02-18T01:00:54","guid":{"rendered":"http:\/\/blog.rebang.com\/?p=1180"},"modified":"2017-01-06T12:20:47","modified_gmt":"2017-01-06T20:20:47","slug":"plm-and-euphoria","status":"publish","type":"post","link":"https:\/\/blog.rebang.com\/?p=1180","title":{"rendered":"PLM and Euphoria"},"content":{"rendered":"<p><object width=\"310\" height=\"255\" hspace=\"40\"><param name=\"movie\" value=\"http:\/\/www.youtube.com\/v\/Ae3fgj2x1aI\"\/><param name=\"wmode\" value=\"transparent\"\/><embed src=\"http:\/\/www.youtube.com\/v\/Ae3fgj2x1aI\" type=\"application\/x-shockwave-flash\" wmode=\"transparent\" width=\"310\" height=\"255\" hspace=\"40\"\/><\/object><\/p>\n<p>I first mentioned the Euphoria technology last year (<a href=\"http:\/\/blog.rebang.com\/?p=767\">reLink<\/a>). The recent video I posted (<a href=\"http:\/\/blog.rebang.com\/?p=1176\">reLink<\/a>) reminded me of it, so I decided to go looking for more and found what appears to be an early tech demo for &#8220;Endorphin&#8221;, the code that may have evolved into Euphoria. Even in rough form it&#8217;s amazing. I was watching this and thinking how my comments earlier this month to <a href=\"http:\/\/blogs.electricsheepcompany.com\/jerry\/\">Jerry Paffendorf<\/a>, about machinima being the next big thing, were more true than I imagined at the time.<br \/>\n<!--more--><br \/>\nBesides what this stuff might mean for machinima, the football player at the end dropping the ball had me once again thinking that we&#8217;re near the point where determining the outcomes of those kinds of interactions could depend on all sorts of extraordinarily realistic variables: a player&#8217;s arm\/hand\/finger strength, coefficient of frictions on the various body parts and on the ball (and whether the environment impacts them), the air pressure in the ball and the elasticity of the ball&#8217;s material, ambient temperature and it&#8217;s effect on the materials and their properties, the force of impact between the players, and so on and so forth. Then add into this the &#8220;determination&#8221; of the player, driven by character behavioral routines, based on other factors which could be even more extensive than the basic physics, and things get even better. Did the player have an argument the previous night? Did that make him more or less determined to win, or more or less prone to error? And what of the other players? The coaches? The fans? Imagine a Spectator influencing gameplay merely by shouting insults and crude remarks (maybe not the best implementation, but you get the idea).<\/p>\n<p>I&#8217;ve previously linked videogames and PLM software. With realistic materials and NPC&#8217;s of this sophistication, the scenarios I&#8217;ve described where factory managers create layouts and test them becomes almost trivial (here are some references and reminders: <a href=\"http:\/\/blog.rebang.com\/index.php?p=200\">reLink 1<\/a>, <a href=\"http:\/\/blog.rebang.com\/?p=383\">reLink 2<\/a>, <a href=\"http:\/\/blog.rebang.com\/?p=697\">reLink 3<\/a>, <a href=\"http:\/\/blog.rebang.com\/?p=824\">reLink 4<\/a>, <a href=\"http:\/\/blog.rebang.com\/?p=977\">reLink 5<\/a>). While I may not believe that factories have much of a future in a rapid-manufacturing world, I do think we&#8217;ll see a stage, perhaps a long one, where virtual technologies are integral and vital to their design and operation. The interesting question is: how long before someone takes a <a href=\"http:\/\/www.hackingnetflix.com\/2007\/02\/working_for_net.html\">mind-numbingly boring occupational activity<\/a>, mashes it up with a videogame and turns it into an engaging telecommuter pastime?<\/p>\n<p>{<strong>Note:<\/strong> for those coming here from the <a href=\"http:\/\/www.seemage.com\/eng\/corporate\/news.html\">Seemage corporate website<\/a> which is mirroring 3D Mojo&#8217;s post but not the comments, may I suggest reading the original post <a href=\"http:\/\/www.3dmojo.com\/2007\/02\/20\/do-factories-have-a-future\/#comment-1374\"><em>and<\/em> my comments on it &#8211; Link<\/a>. The 3D Mojo\/Seemage post misinterprets this entry and I&#8217;ve clarified things there.}<\/p>\n<p>{<strong>Update:<\/strong> In the event the 3D Modo site disappears, I&#8217;m copying my comment and adding it here:<\/p>\n<p><em>Thanks for the plug, however, I need to clarify that I\u2019m not saying PLM is the \u201cbasis of the factory-less future\u201d; I\u2019m suggesting the advancement of fabrication technologies will be the eventual demise of factories.<\/p>\n<p>What I\u2019m suggesting in that post is that PLM will increasingly become gamelike as it incorporates those elements that videogames and simulations do well. So, for example, a behavioral NPC system as shown in the Euphoria demo could be used by plant managers to help with simulations (e.g. hazardous material scenarios). Imagine using the HR data available, plugging psych profiles into NPC\u2019s, mapping those into Euphoria\u2019s character behavior system, then doing the same with physical attributes, and then testing a containment\/escape plan for a particular workshift. A plant manager might discover that fireteam members working that shift are physically unable to do a task in the manner expected. That could lead to any number of changes to both human resources (e.g. swapping workers among shifts to achieve a better balance of capability) and the factory (e.g. changing the factory layout).<\/p>\n<p>On the PLM side, I could see people in R&#038;D running simulations using the DMM system from the other, related post on this subject. But that has less to do with factories (and the quote you posted above) than with product development issues.<\/em>}<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I first mentioned the Euphoria technology last year (reLink). The recent video I posted (reLink) reminded me of it, so I decided to go looking for more and found what appears to be an early tech demo for &#8220;Endorphin&#8221;, the &hellip; <a href=\"https:\/\/blog.rebang.com\/?p=1180\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1180","post","type-post","status-publish","format-standard","hentry","category-administrative"],"_links":{"self":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts\/1180","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1180"}],"version-history":[{"count":3,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts\/1180\/revisions"}],"predecessor-version":[{"id":2129,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts\/1180\/revisions\/2129"}],"wp:attachment":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1180"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1180"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1180"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}