{"id":1365,"date":"2007-08-13T12:00:04","date_gmt":"2007-08-13T16:00:04","guid":{"rendered":"http:\/\/blog.rebang.com\/?p=1365"},"modified":"2008-07-10T11:00:24","modified_gmt":"2008-07-10T15:00:24","slug":"true-reverse-product-placement","status":"publish","type":"post","link":"https:\/\/blog.rebang.com\/?p=1365","title":{"rendered":"True Reverse Product Placement"},"content":{"rendered":"<p><img decoding=\"async\" src=\"pic\/maepuhl01.jpg\" alt=\"maepuhl01\" hspace=\"40\" \/><\/p>\n<p>Confession time. I&#8217;d started writing a piece on &#8220;Reverse Product Placement&#8221; last February with the intent of selling it the same way that Microsoft&#8217;s David Edery (via the Harvard Business Review) was selling his short article on the topic. Only my position, after reading about<strong>*<\/strong> his article and giving the idea some additional thought, was that his definition is flawed; that <em>true<\/em> reverse product placement was, as I recently described in another post, something else and what he was talking about was more like <em>futures<\/em> product placement. Here&#8217;s the relevant bit from that post (<a href=\"http:\/\/blog.rebang.com\/?p=1360\">reLink<\/a>):<!--more--><\/p>\n<blockquote><p>&#8230;to me true &#8220;reverse product placement&#8221; wasn&#8217;t just having a virtual brand generate sufficient interest to facilitate the sale of real product. If by &#8220;product placement&#8221; marketers mean embedding real world products in (virtual) media to spur sales of the real, then imo <strong>the reverse is putting virtual products in the real world to spur sales of the virtual<\/strong>. That&#8217;s not what Edery is describing here: &#8220;reverse placement, or the commercial translation of fictional brands or products from games into the real world.&#8221; <strong>Thus, the creation of the real product is only the embedded advertising that entices people to buy the virtual version.<\/strong> Now this wouldn&#8217;t seem to make any business sense. It&#8217;s certainly not intuitive, but I think it can and will&#8230; eventually.<\/p><\/blockquote>\n<p>The reason I suspect this won&#8217;t be intuitive to most people is because I continue to hear the incredulous refrain, &#8220;People pay money for stuff that ain&#8217;t real?&#8221; (referring, of course, to <em>virtual<\/em> goods).<\/p>\n<p>Now I&#8217;ve gone through the argument plenty of times on this blog explaining that much of what people <em>already<\/em> buy is &#8220;virtual&#8221;, so I won&#8217;t have anyone suffer through it again. Instead, I want to point out an article on <em>Wired<\/em>, <a href=\"http:\/\/www.wired.com\/gadgets\/miscellaneous\/news\/2007\/07\/webkinz\">&#8220;How to Take Money From Kids: Sell Toys Both Physical and Virtual&#8221; (Link)<\/a>, that provides a context for what I&#8217;m thinking. From the article:<\/p>\n<blockquote><p><a href=\"http:\/\/www.webkinz.com\/index.html\">Webkinz<\/a> look like Beanie Babies, but come with a code to unlock a <strong>digital doppelg\u00e4nger<\/strong> children play with in a Sims-like digital world. The combination has proven as habit forming as the Tamagotchi phenomenon, but with a stuffed animal that sleeps in your child&#8217;s bed. And it might be the ploy that saves the toy industry.<br \/>\n&#8230;<br \/>\nWebkinz kick-started a trend in children&#8217;s gaming that ties virtual environments to real-world merchandise. Online games for kids aren&#8217;t new. Sierra Online had tot-focused games in the early &#8217;90s, and Neopets proved a hot product six years ago with a similar concept. But the unprecedented success of Webkinz is inspiring everyone from Barbie to Disney to get children invested in both the digital and the physical.<\/p><\/blockquote>\n<p>My take-away from the success of Webkinz is a reinforcement of my long-held contention that the money isn&#8217;t in the <em>Thing<\/em>; it&#8217;s in the Experience that comes with the Thing. And in the case of Webkinz, a significant piece of the Experience is the social interactivity that operates via an online, virtual component.<\/p>\n<p>What I don&#8217;t know is if the various stats for the virtual pet can be relayed back to the real one. I doubt it. But it should. Imagine, for example, that as a result of the virtual pet not being fed by its owner, the <em>physical<\/em> toy&#8217;s belly started making &#8220;hungry&#8221; noises. That sort of transreality connection is behind many of the ideas I float on this site.<\/p>\n<p>The thing is, I get the impression that Ganz started off being concerned <em>only<\/em> with selling a physical product; perhaps they still are. But is that where the money <em>really<\/em> is? I don&#8217;t believe so.<\/p>\n<p>Personally, I see Webkinz and similar devices becoming the toaster(!) that banks give away to entice customers to use their service. And how does a company like Ganz make money to cover the cost of the physical product? Simple. Through <a href=\"http:\/\/blog.rebang.com\/?p=258\">micro-accessorizing<\/a> and\/or advertising using <em>regular<\/em> or even perhaps <em>futures<\/em> product placement.<\/p>\n<p>Now imagine what happens when these give-aways can be fabbed on-demand? using the data taken from the &#8220;digital doppelg\u00e4nger&#8221;? Tell me <em>that<\/em> isn&#8217;t interesting.<\/p>\n<p>&#8211;<\/p>\n<p><strong>*<\/strong>Note: One of the reasons I never finished writing that piece was I couldn&#8217;t get over having to pay for a short article discussing something I considered old news, so I delayed purchasing it&#8230; until just prior to writing this post. As some people are aware (including, I believe, <a href=\"http:\/\/adverlab.blogspot.com\/\">Ilya Vedrashko<\/a>), I was <em>already<\/em> working on developing virtual brands for potential transition to real product; Maepuhl (Appliances, image above) being one of them. Plus, as I mentioned in a post back in January, I&#8217;d already written a rather long entry (<a href=\"http:\/\/blog.rebang.com\/?p=577\">reLink<\/a>) explaining &#8211; in greater detail &#8211; how a retailer could do exactly what Edery was proposing.<\/p>\n<p>Anyway, I&#8217;ve since read his article (all one page of it). There&#8217;s less material than I expected. However, the simple ideas in that lost piece I was writing are no longer worth selling, imo. Hence the reason for simply posting this entry. There are more interesting things to <em>not<\/em> write about now; things having to do with <em>true<\/em> reverse product placement.<\/p>\n<p>&#8211;<\/p>\n<p>For reference:<\/p>\n<p>&#8211; Ilya Vedrashko&#8217;s blog entry, <a href=\"http:\/\/www.vedrashko.com\/advertising\/2006\/02\/case-fictional-and-proxy-brands-sprunk.html\">&#8220;Case: Fictional and Proxy Brands: Sprunk&#8221; (Link)<\/a><\/p>\n<p>&#8211; David Edery&#8217;s article, <a href=\"http:\/\/harvardbusinessonline.hbsp.harvard.edu\/b01\/en\/common\/item_detail.jhtml;jsessionid=OVIACN0SRQ3NMAKRGWCB5VQBKE0YOISW?id=F0612E\">&#8221; Reverse Product Placement in Virtual Worlds&#8221; (Link &#8211; purchase on the Harvard Business Review)<\/a><\/p>\n<p>&#8211; David Edery&#8217;s blog entry <a href=\"http:\/\/www.edery.org\/2006\/06\/brand-genesis-in-games-2\/#more-234\">&#8220;Brand Genesis in Games&#8221; (Link)<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Confession time. I&#8217;d started writing a piece on &#8220;Reverse Product Placement&#8221; last February with the intent of selling it the same way that Microsoft&#8217;s David Edery (via the Harvard Business Review) was selling his short article on the topic. Only &hellip; <a href=\"https:\/\/blog.rebang.com\/?p=1365\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1365","post","type-post","status-publish","format-standard","hentry","category-administrative"],"_links":{"self":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts\/1365","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1365"}],"version-history":[{"count":0,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts\/1365\/revisions"}],"wp:attachment":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1365"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1365"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1365"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}