{"id":1442,"date":"2009-03-05T15:00:30","date_gmt":"2009-03-05T19:00:30","guid":{"rendered":"http:\/\/blog.rebang.com\/?p=1442"},"modified":"2024-07-03T12:39:26","modified_gmt":"2024-07-03T19:39:26","slug":"double-bill-design-as-a-serious-reality-game-and-vmeat-with-soul","status":"publish","type":"post","link":"https:\/\/blog.rebang.com\/?p=1442","title":{"rendered":"Next Generation Product Development Tools &#8211; Part 22"},"content":{"rendered":"<p>While <a href=\"http:\/\/blog.rebang.com\/?p=1440\">&#8220;mere apprehension of using a 3D application is no longer an issue preventing them from attempting to learn&#8221; (reLink)<\/a>, there is still the issue of learning.<\/p>\n<p>So, picking up from where I left off, at this stage one major issue would seem to be educating people in the use of next generation product development tools.<\/p>\n<p>Then again, maybe it&#8217;s not as big a hurdle as one might expect.<br \/>\n<!--more--><\/p>\n<p><strong>Educating People on Product Development Processes and Tools<\/strong><\/p>\n<p>When most people use the word &#8220;educate&#8221; it&#8217;s still in the context of institutionalized education. Conventional wisdom suggests that in order to get an education one must sit attentively at a desk, pay close attention to a teacher, and take examinations testing whether one has sufficiently acquired the information. That&#8217;s the drill. However, used in its broadest sense, we&#8217;re all being educated every day and in every way.<\/p>\n<p>In his book, <em>The Design of Everyday Things<\/em>, Donald Norman includes a chapter titled &#8220;Knowledge in the Head and in the World&#8221;. Institutionalized learning is largely what is meant by &#8220;in the Head&#8221;, as it involves developing rote skills and significant amounts of memorization. This is in contrast to the kind of learning a child receives, say, by poking a finger into a standard electrical outlet at home, which is knowledge acquired &#8220;in the World&#8221;.<\/p>\n<p>I learned to type without looking at a keyboard by taking a class which forced me to memorize the locations of the keys. Those who&#8217;ve not gone through a similar educational process depend on the keys being labeled and deriving information to operate a keyboard from &#8220;the World&#8221;.<\/p>\n<p>Like most things, there&#8217;s a fuzzy boundary between the two  &#8211; the Head and the World &#8211; and I&#8217;d venture both &#8220;<a href=\"http:\/\/en.wikipedia.org\/wiki\/Serious_game\">serious games<\/a>&#8221; and not-so-serious games operate somewhere in that inherently undefinable zone.<\/p>\n<p><center><img decoding=\"async\" src=\"wp-content\/pic\/webcarzz_ui.jpg\" alt=\"webcarzz_ui\" width=\"480\" \/><\/center><\/p>\n<p>While going through some unread feeds I came across this entry on Virtual World News for what sounds like a not-so-serious game which undoubtedly has serious educational potential, <a href=\"http:\/\/www.virtualworldsnews.com\/2008\/11\/webcarrz-on-building-virtual-worlds-for-boys.html\">&#8220;Webcarzz on Building Virtual Worlds for Boys&#8221; (Link)<\/a>. From the entry:<\/p>\n<blockquote><p>Users will be able to <strong>build their own cars, molding them from shapes into wholly unique creations that they can move into the play environment<\/strong>, promises Webcarzz. Once users are <strong>in the world, they&#8217;ll be able to work on the cars in their garages and customize them further<\/strong>.  That offers opportunity for the <strong>shared creation<\/strong> and socialization of other virtual worlds<\/p><\/blockquote>\n<p>If you&#8217;re a product developer, chew on that for a few minutes.<\/p>\n<p>Yes, Webcarzz is primitive. But what kind of computer modeling were you doing between 6 and 12 years of age? When I was 12, the very idea of a &#8220;personal computer&#8221; was outrageous and impractical. Even at 18, I knew no one who could conceive of a good reason anyone would <em>ever<\/em> need or want to own a personal computer. The early 1980&#8217;s seem so long ago, don&#8217;t they?<\/p>\n<p>Assuming most of you reading this aren&#8217;t in Webcarzz&#8217;s target market, imagine what you might have learned had you grown up in a time where designing and assembling your own car was a mere videogame, and you put your design to the test by competing in a simulation with other players from around the world. Further imagine you could have your design assembled at the local toy store, which is what <a href=\"http:\/\/www.ridemakerz.com\">Ridemakerz<\/a> is offering.<\/p>\n<p>When I was a kid, you were blessed to have a <a href=\"http:\/\/www.corgi.co.uk\">Corgi<\/a> and a &#8220;real dirt&#8221; sandbox. What children have available to them today is beyond what most educator&#8217;s could even dream just 10 or 15 years ago. Knowledge which was effectively limited to higher education is now increasingly free for the playing. This, to coin an over-used phrase, changes everything.<\/p>\n<p>At some point in the not-too-distant future children will be modeling their own cars using a web-based application, playing with them in an online virtual world, sharing\/selling components, and even sending their designs to rapid-manufacturing shops for fabrication. They may even be setting up their own 3D fabrication shopfronts ala <a href=\"http:\/\/www.shapeways.com\/shops\">Shapeways<\/a> and marketing their own brands online, after which they&#8217;ll take their 3D printed toys outside to play in a &#8220;real dirt&#8221; sandbox (which could very well have sensors documenting\/scanning their <em>real<\/em> constructions for later use).<\/p>\n<p>Sound compelling? <\/p>\n<p>&#8211;<\/p>\n<p>Okay, let&#8217;s look at Second Life now (I can hear the groans of the macho CAD guys).<\/p>\n<p>As I stated in my last entry, this series was inspired by seeing non-professional designers figuring out how to use embedded virtual tools to make virtual fashion accessories. To rephrase what I wrote above: imagine someone &#8220;modeling their own [fashions] using a web-based application, playing with them in an online virtual world, sharing\/selling components, and even sending their designs to rapid-manufacturing shops for fabrication.&#8221;<\/p>\n<p>Same sentence. Different thing. I could substitute &#8220;fashions&#8221; with appliances, tennis shoes, electronics or houses. Whatever. Because it&#8217;s not the product that matters, it&#8217;s the process. It&#8217;s not just the activity at issue, it&#8217;s the underlying education derived from the activity.<\/p>\n<p>And all of this is <em>already<\/em> happening &#8230; has been happening &#8230; for some time in Second Life. More importantly, there is something else happening which isn&#8217;t especially obvious. I&#8217;ll touch on that next.<\/p>\n<p>{Image Copyright \u00a9 2009 <a href=\"http:\/\/webcarzz.com\">Webcarzz, Inc.<\/a>}<\/p>\n","protected":false},"excerpt":{"rendered":"<p>While &#8220;mere apprehension of using a 3D application is no longer an issue preventing them from attempting to learn&#8221; (reLink), there is still the issue of learning. So, picking up from where I left off, at this stage one major &hellip; <a href=\"https:\/\/blog.rebang.com\/?p=1442\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1442","post","type-post","status-publish","format-standard","hentry","category-administrative"],"_links":{"self":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts\/1442","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1442"}],"version-history":[{"count":6,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts\/1442\/revisions"}],"predecessor-version":[{"id":2870,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts\/1442\/revisions\/2870"}],"wp:attachment":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1442"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1442"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1442"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}