{"id":557,"date":"2006-01-16T11:37:34","date_gmt":"2006-01-16T16:37:34","guid":{"rendered":"\/?p=557"},"modified":"2006-01-18T14:59:24","modified_gmt":"2006-01-18T19:59:24","slug":"virtually-missing","status":"publish","type":"post","link":"https:\/\/blog.rebang.com\/?p=557","title":{"rendered":"Virtually Missing"},"content":{"rendered":"<p>I&#8217;ve previously mentioned that the videogame mod community is having a hard time keeping up with increasingly complex content &#8211; specifically the CAD-like accuracy of the game model files used to create the normal-mapped textures that make the lower-geometry models look much more detailed. Most often I mention this issue when I discuss the options available for industrial designers and the opportunities being presented by this new reality. I see this as one part of a bigger shift toward a &#8220;content is king&#8221; world.<\/p>\n<p>Need evidence that there&#8217;s a widening gap between the casual modder\/modeler and the improving standards? Well, check out the recent news regarding the IGF 2006 Modding Competition over on Gamasutra (<a href=\"http:\/\/www.gamasutra.com\/php-bin\/news_index.php?story=7796\" target=\"blank\">Link<\/a>). From the article: <\/p>\n<blockquote><p>Finally, the finalists for IGF Best Mod &#8211; Doom 3 are Platinum Arts&#8217;s co-op &#8216;classic Doom&#8217; throwback Last Man Standing, and Games[CC]&#8217;s closed captioning modification Doom3[CC] &#8211; <strong>no other entries in this category were of finalist quality<\/strong>.<\/p><\/blockquote>\n<p>The idea that an id game could be short of entries is almost unthinkable considering their place in videogame modification history. But I&#8217;m not sure which is more curious: the missing Doom3 mods, or the missing designers.<\/p>\n<p>via <a href=\"http:\/\/www.bluesnews.com\/\" target=\"blank\">Blue&#8217;s News<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve previously mentioned that the videogame mod community is having a hard time keeping up with increasingly complex content &#8211; specifically the CAD-like accuracy of the game model files used to create the normal-mapped textures that make the lower-geometry models &hellip; <a href=\"https:\/\/blog.rebang.com\/?p=557\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-557","post","type-post","status-publish","format-standard","hentry","category-administrative"],"_links":{"self":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts\/557","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=557"}],"version-history":[{"count":0,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts\/557\/revisions"}],"wp:attachment":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=557"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=557"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=557"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}