{"id":590,"date":"2006-01-24T20:56:10","date_gmt":"2006-01-25T01:56:10","guid":{"rendered":"http:\/\/blog.rebang.com\/?p=590"},"modified":"2006-01-27T17:13:57","modified_gmt":"2006-01-27T22:13:57","slug":"3d-extraction-gets-easier","status":"publish","type":"post","link":"https:\/\/blog.rebang.com\/?p=590","title":{"rendered":"3D Extraction Gets Easier"},"content":{"rendered":"<p>Via an entry over on <a href=\"http:\/\/www.secretlair.com\/index.php?\/clickableculture\" target=\"blank\">Clickable Culture<\/a> comes word of an update of sorts to the HijackGL tool I used earlier to capture data from a videostream and convert it to solid data (<a href=\"http:\/\/blog.rebang.com\/?p=186\" target=\"blank\">Link<\/a>). It appears that the folks at Eyebeam OpenLab, inspired by HijackGL, have created their own opensource videostream ripper called OpenGLExtractor (<a href=\"http:\/\/ogle.eyebeamresearch.org\/\" target=\"blank\">Link<\/a>). Nice.<\/p>\n<p>From the sample images they show taken from the virtual world Second Life (<a href=\"http:\/\/ogle.eyebeamresearch.org\/files\/secondlife-mid.jpg\" target=\"blank\">picLink<\/a>), it appears as if they&#8217;ve corrected some issues HijackGL had with capturing prim geometry. I&#8217;ll have to give this a try. I&#8217;ve been hoping someone would finish off what the guys behind HijackGL started, so this is a nice development.<\/p>\n<p>Also happy to read they intend to release a Maya plug-in for Google Earth&#8217;s format. I happened to go looking for one yesterday and was disappointed at the current options available.<\/p>\n<p>And one last thing, given this news, I should probably point to a recent entry (<a href=\"http:\/\/blog.rebang.com\/?p=566\" target=\"blank\">Link<\/a>) outlining a next-gen solution we might see that builds on this (maybe from these guys). If they can pull the normal map out of the videocard&#8217;s cache, with the right tools, you&#8217;ve got some nicely detailed models.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Via an entry over on Clickable Culture comes word of an update of sorts to the HijackGL tool I used earlier to capture data from a videostream and convert it to solid data (Link). It appears that the folks at &hellip; <a href=\"https:\/\/blog.rebang.com\/?p=590\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-590","post","type-post","status-publish","format-standard","hentry","category-administrative"],"_links":{"self":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts\/590","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=590"}],"version-history":[{"count":0,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts\/590\/revisions"}],"wp:attachment":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=590"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=590"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=590"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}