{"id":594,"date":"2006-01-25T17:33:19","date_gmt":"2006-01-25T22:33:19","guid":{"rendered":"http:\/\/blog.rebang.com\/?p=594"},"modified":"2006-01-29T11:07:32","modified_gmt":"2006-01-29T16:07:32","slug":"light-duty","status":"publish","type":"post","link":"https:\/\/blog.rebang.com\/?p=594","title":{"rendered":"Light Duty"},"content":{"rendered":"<p><img decoding=\"async\" src=\"pic\/SL-cc-lightw.jpg\" alt=\"SL-cc-lightw\" hspace=\"40\" \/><\/p>\n<p>Just thought I&#8217;d share the results of my first test capturing prim geometry data from the <a href=\"http:\/\/secondlife.com\/\" target=\"blank\">Second Life<\/a> video stream. If you don&#8217;t know what I&#8217;m talking about, check out my earlier post (<a href=\"http:\/\/blog.rebang.com\/?p=590\" target=\"blank\">Link<\/a>).<\/p>\n<p>The above is something I modeled inside Second Life which I was hoping to someday fabricate; a kind of light sculpture. I&#8217;d done sketches years ago and while browsing through some sketchbooks last year, rediscovered it. Doesn&#8217;t look like much since it&#8217;s just raw triangle data, but it imported into Maya cleanly (better than the rocket parts) and I don&#8217;t have any doubt I could take that into Pro\/ENGINEER.<\/p>\n<p>Now for the bad news. So far I&#8217;ve not succeeded at capturing a model from Doom3. I suspect it&#8217;s the Vertex Programming that has apparently caused some other problems with users attempting to capture geometry, but until I spend more time with it, I won&#8217;t know if the solution suggested works for me. However, this tool <em>is<\/em> grabbing the normalmaps, which is excellent. I&#8217;ve not checked to see if it&#8217;s also logging the uv map needed to allow someone to properly associate the normalmap with the geometry file (I have a bad feeling about that actually), but hopefully it does have something. More later.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Just thought I&#8217;d share the results of my first test capturing prim geometry data from the Second Life video stream. If you don&#8217;t know what I&#8217;m talking about, check out my earlier post (Link). The above is something I modeled &hellip; <a href=\"https:\/\/blog.rebang.com\/?p=594\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-594","post","type-post","status-publish","format-standard","hentry","category-administrative"],"_links":{"self":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts\/594","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=594"}],"version-history":[{"count":0,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts\/594\/revisions"}],"wp:attachment":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=594"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=594"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=594"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}