{"id":597,"date":"2006-01-26T12:33:11","date_gmt":"2006-01-26T17:33:11","guid":{"rendered":"http:\/\/blog.rebang.com\/?p=597"},"modified":"2006-01-29T15:55:10","modified_gmt":"2006-01-29T20:55:10","slug":"advertising-by-the-what","status":"publish","type":"post","link":"https:\/\/blog.rebang.com\/?p=597","title":{"rendered":"Advertising By The&#8230; What? *Update*"},"content":{"rendered":"<p>Funny to read over on the <em>Hollywood Reporter<\/em> that advertisers are waiting for a computer-programmed metric on which to gauge the effectiveness of ads in videogames. From the article (<a href=\"http:\/\/www.hollywoodreporter.com\/thr\/columns\/video_games_display.jsp?vnu_content_id=1001918745\" target=\"blank\">Link<\/a>): <\/p>\n<blockquote><p>&#8220;This is such a new market for advertisers that only some are willing to test the waters before knowing what they&#8217;re getting for their money,&#8221; he explains. &#8220;They see the value of video game advertising in that this is a highly sought-after demographic and difficult to reach through other media. And they&#8217;ll base their decisions on some of our data that we&#8217;re doing in a custom fashion. But, for video game advertising to hit critical mass, we need to have that ongoing metric. That&#8217;s when we&#8217;ll see explosive growth, like the 56% compounded annual growth we saw in Internet advertising, which we believe is largely due to the measurability of that medium. We think we&#8217;re going to see similar types of compounded annual growth for video games once we get measurement.&#8221;<br \/>\n&#8230;<br \/>\n&#8220;If you talk to companies like Massive Inc. [which serves dynamic advertising onto video games], they will say that they know who is seeing their ads,&#8221; Jackson says. &#8220;But what many advertisers are waiting for is somebody who&#8217;s independent to say, yes, that cola ad got 200,000 impressions within the game &#8216;Splinter Cell&#8217; last week, for example.<\/p><\/blockquote>\n<p> They &#8220;think&#8221; but they&#8217;re not acting? What&#8230; there&#8217;s more than just statistical data in Nielsen&#8217;s television metric? I mean, I realize statistics is powerful stuff, but if it&#8217;s okay to fudge a few things for teevee, isn&#8217;t it okay to do the same for online activities? Heck, start calling people up and doing surveys if you want to verify Massive&#8217;s data. There has to be a creative, independent way to confirm their claims.<\/p>\n<p>Oh wait, those guys are still locked into that vestige of a bygone era: the 30-second commercial spot. They&#8217;re o-k with fudging for television because it&#8217;s got a long track record and they can gauge the risk, but now they want independently-verifiable confirmation using some kind of embedded code that effectively removes all the risk (as if that will ever be possible).<\/p>\n<p>I&#8217;m probably missing something here, but this sure seems to me like a bunch of sheep waiting for a border collie to lead them to water. No wonder things are taking so long. Stick those hooves in already.<\/p>\n<p>via <a href=\"http:\/\/www.bluesnews.com\/\" target=\"blank\">Blue&#8217;s News<\/a><\/p>\n<p>{Update &#8211; I forgot all about this little gem: <a href=\"http:\/\/adverlab.blogspot.com\/2005\/11\/glasses-track-eye-movement-ad-exposure.html\" target=\"blank\">Link<\/a>. Hey ad people, get some gamers to wear <em>these<\/em> things.}<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Funny to read over on the Hollywood Reporter that advertisers are waiting for a computer-programmed metric on which to gauge the effectiveness of ads in videogames. From the article (Link): &#8220;This is such a new market for advertisers that only &hellip; <a href=\"https:\/\/blog.rebang.com\/?p=597\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-597","post","type-post","status-publish","format-standard","hentry","category-administrative"],"_links":{"self":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts\/597","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=597"}],"version-history":[{"count":0,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts\/597\/revisions"}],"wp:attachment":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=597"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=597"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=597"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}