{"id":604,"date":"2006-01-29T00:43:34","date_gmt":"2006-01-29T05:43:34","guid":{"rendered":"http:\/\/blog.rebang.com\/?p=604"},"modified":"2008-10-01T14:26:16","modified_gmt":"2008-10-01T18:26:16","slug":"multi-faceted-sentry-bot","status":"publish","type":"post","link":"https:\/\/blog.rebang.com\/?p=604","title":{"rendered":"Multi-Faceted Sentry Bot"},"content":{"rendered":"<p><img decoding=\"async\" src=\"pic\/SentryBotScreenShot.jpg\" alt=\"SentryBotScreenShot\" hspace=\"40\" \/><\/p>\n<p>Having succeeded in my attempts to capture data from <a href=\"http:\/\/www.doom3.com\/\" target=\"blank\"><em>Doom3<\/em><\/a> (see comments in earlier post &#8211; <a href=\"http:\/\/blog.rebang.com\/?p=594#comments\" target=\"blank\">Link<\/a>), I decided to start playing with the captured .obj file&#8230; mostly to see how easy (or hard) it would be to get the geometry to go &#8220;solid&#8221; in CAD. For me the most intriguing object in the entire game was the little critter above, a Sentry Bot,  so I decided to pluck one out for some experimentation.<\/p>\n<p>Below are some screens to show what the mess looked like after importing the file into Maya.<\/p>\n<p><img decoding=\"async\" src=\"pic\/SentryBotMesh-a.jpg\" alt=\"SentryBotMesh-a\" hspace=\"40\" \/><\/p>\n<p>The wide angle view of everything captured is shown in the view above. The model&#8217;s spherical rotation handles make a nice locator here.<\/p>\n<p><img decoding=\"async\" src=\"pic\/SentryBotMesh-b.jpg\" alt=\"SentryBotMesh-b\" hspace=\"40\" \/><\/p>\n<p>Zooming in on the model you can start to see the walls of the room in which the character is positioned.<\/p>\n<p><img decoding=\"async\" src=\"pic\/SentryBotMesh-c.jpg\" alt=\"SentryBotMesh-c\" hspace=\"40\" \/><\/p>\n<p>Within some odd &#8220;blur-triangles&#8221; that permeate the mesh I found the Sentry Bot.<\/p>\n<p><a href=\"xtra\/sentrybotbig.html\"><img decoding=\"async\" src=\"pic\/SentryBotMesh02-FootScaleweb.jpg\" alt=\"SentryBotMesh02-FootScaleweb\" hspace=\"40\" \/><\/a><\/p>\n<p>And here&#8217;s the little guy extracted and scaled (each grid is a square foot). Click on the above layout to see a larger view.<\/p>\n<p>After I got that far I started playing with converting the mesh, but I&#8217;ve not been happy with the results so far (and it takes over an hour for a Sub-D to NURBs conversion). I have something I want to try, so I&#8217;ll be getting back to this soon. Also note that while I could have gotten a geometry screengrab when the model was in a symmetrical pose, I thought something dynamic would be more interesting. We&#8217;ll see how that turns out (it&#8217;ll most likely make the CAD conversion more difficult if what I&#8217;m planning to try next doesn&#8217;t pan out).<\/p>\n<p>{Image source: Doom3 \u00a9  <a href=\"http:\/\/www.idsoftware.com\/\" target=\"blank\">id software<\/a>}<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Having succeeded in my attempts to capture data from Doom3 (see comments in earlier post &#8211; Link), I decided to start playing with the captured .obj file&#8230; mostly to see how easy (or hard) it would be to get the &hellip; <a href=\"https:\/\/blog.rebang.com\/?p=604\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-604","post","type-post","status-publish","format-standard","hentry","category-administrative"],"_links":{"self":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts\/604","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=604"}],"version-history":[{"count":0,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts\/604\/revisions"}],"wp:attachment":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=604"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=604"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=604"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}