{"id":634,"date":"2006-02-04T21:48:57","date_gmt":"2006-02-04T21:48:57","guid":{"rendered":"http:\/\/blog.rebang.com\/?p=634"},"modified":"2008-11-05T17:26:12","modified_gmt":"2008-11-05T21:26:12","slug":"prims-gone-solid","status":"publish","type":"post","link":"https:\/\/blog.rebang.com\/?p=634","title":{"rendered":"Prims Gone  Solid"},"content":{"rendered":"<p><img decoding=\"async\" src=\"pic\/prims2solidsSMALL.jpg\" alt=\"prims2solidsSMALL\" hspace=\"40\" \/><\/p>\n<p><strong>Cake<\/strong>. The primitive geometry in Second Life (aka &#8220;prims&#8221;) is easily converted to &#8220;solid&#8221; CAD geometry. The above image is an object I constructed in Second Life and grabbed using OGLE (see earlier posts &#8211; start with these two: <a href=\"http:\/\/blog.rebang.com\/?p=633\" target=\"blank\">Link 1<\/a> and <a href=\"http:\/\/blog.rebang.com\/?p=608\" target=\"blank\">Link 2<\/a>). I then took it into Pro\/E. Actually, with the exception of one part, the entire piece defaulted to solid; no clean-up necessary. That&#8217;s what I like. And the one part that didn&#8217;t convert automatically was having problems because of an all-to-common problem I&#8217;ve had plenty of experience correcting.<\/p>\n<p>What you&#8217;re looking at above is the prim object as &#8220;solid&#8221; geometry with a Cut extruded right through it. For a closer look, I&#8217;ve posted a larger image (<a href=\"http:\/\/www.rebang.com\/blog\/xtra\/primsgonesolid.html\" target=\"blank\">Link<\/a>). This new method could have been used on the Quake3 rocket launcher barrel and saved me a lot of time and trouble. I tried it earlier on the avatar, but I think the mesh is cleaner now than with that previous effort, so I&#8217;ll give it another try.<\/p>\n<p>Hmmmm, I really should get back to my other SL-to-Pro\/E project, but all I can think now is, &#8220;What to make&#8230; what to make.&#8221;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Cake. The primitive geometry in Second Life (aka &#8220;prims&#8221;) is easily converted to &#8220;solid&#8221; CAD geometry. The above image is an object I constructed in Second Life and grabbed using OGLE (see earlier posts &#8211; start with these two: Link &hellip; <a href=\"https:\/\/blog.rebang.com\/?p=634\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-634","post","type-post","status-publish","format-standard","hentry","category-administrative"],"_links":{"self":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts\/634","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=634"}],"version-history":[{"count":0,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts\/634\/revisions"}],"wp:attachment":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=634"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=634"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=634"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}