{"id":767,"date":"2006-03-14T12:29:04","date_gmt":"2006-03-14T17:29:04","guid":{"rendered":"http:\/\/blog.rebang.com\/?p=767"},"modified":"2006-03-16T12:17:32","modified_gmt":"2006-03-16T17:17:32","slug":"skating-towards-reality","status":"publish","type":"post","link":"https:\/\/blog.rebang.com\/?p=767","title":{"rendered":"Skating Towards Reality"},"content":{"rendered":"<p>Videogame news site IGN brings word of NaturalMotion&#8217;s new videogame physics-based animation system called &#8220;euphoria&#8221;. From the <a href=\"http:\/\/pc.ign.com\/articles\/695\/695427p1.html\" target=\"blank\">IGN news blurb (Link)<\/a>: <\/p>\n<blockquote><p>Using euphoria, developers can escape the need to pre-program character reactions. Instead, the engine will take into account multiple variables like physics and degree of force to determine how an in-game model should react, making for distinctive results every time.<br \/>\n&#8230;<br \/>\nBased on NaturalMotion&#8217;s Dynamic Motion Synthesis (DMS) technology, euphoria allows for A.I. to act as though they possess a central nervous system.<\/p><\/blockquote>\n<p>IGN may be wondering which videogame titles will use NaturalMotion&#8217;s technology but I&#8217;m wondering a) what PLM systems might license it or b) which proprietary PLM systems will see an opportunity for them in the videogame arena.<\/p>\n<p>via <a href=\"http:\/\/www.bluesnews.com\/\" target=\"blank\">Blue&#8217;s News<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Videogame news site IGN brings word of NaturalMotion&#8217;s new videogame physics-based animation system called &#8220;euphoria&#8221;. From the IGN news blurb (Link): Using euphoria, developers can escape the need to pre-program character reactions. Instead, the engine will take into account multiple &hellip; <a href=\"https:\/\/blog.rebang.com\/?p=767\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-767","post","type-post","status-publish","format-standard","hentry","category-administrative"],"_links":{"self":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts\/767","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=767"}],"version-history":[{"count":0,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts\/767\/revisions"}],"wp:attachment":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=767"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=767"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=767"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}