{"id":814,"date":"2006-03-29T09:13:15","date_gmt":"2006-03-29T14:13:15","guid":{"rendered":"http:\/\/blog.rebang.com\/?p=814"},"modified":"2006-03-31T11:56:44","modified_gmt":"2006-03-31T16:56:44","slug":"new-reality-in-game-credit","status":"publish","type":"post","link":"https:\/\/blog.rebang.com\/?p=814","title":{"rendered":"New Reality In Game Credit"},"content":{"rendered":"<p>There&#8217;s been some buzz around <a href=\"http:\/\/www.makezine.com\/blog\/archive\/2006\/03\/the_future_of_credit_cards_ear.html\" target=\"blank\">Phillip Torrone&#8217;s <em>Make:<\/em> blog entry (Link)<\/a> pointing out that virtual worlds and MMORPG&#8217;s should be developing their own credit cards and reward systems. I&#8217;m not sure why there&#8217;s any buzz, to be honest. While it&#8217;s a nice idea, anyone involved in virtual worlds should be at the point where anything crossing over from the real world shouldn&#8217;t be a surprise.<\/p>\n<p>Besides, Second Life, which he uses as an example, already depends on users to have a credit card; you need one to sign up &#8211; even for the free service (it prevents people from signing up numerous accounts, among other things). And as noted earlier (<a href=\"http:\/\/blog.rebang.com\/?p=381\" target=\"blank\">reLink<\/a>), the trade in virtual goods is sufficient to have Sony considering giving up their subscription models and replacing that (substantial) revenue with fees from player-to-player transactions. Let me quote the important part of SOE Smedley&#8217;s comment:<\/p>\n<blockquote><p>\nSmedley said Thursday that Station Exchange is paying off. \u00e2\u20ac\u0153It\u00e2\u20ac\u2122s a real business,\u00e2\u20ac\u009d he said. \u00e2\u20ac\u0153It has a very meaningful revenue stream, and it\u00e2\u20ac\u2122s growing.\u00e2\u20ac\u009d<\/p><\/blockquote>\n<p>This all does have me wondering though: at what point will people finally grok that immaterial boundaries have simply fallen, and the material boundaries are crumbling fast? Where are we on the technology adoption curve?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>There&#8217;s been some buzz around Phillip Torrone&#8217;s Make: blog entry (Link) pointing out that virtual worlds and MMORPG&#8217;s should be developing their own credit cards and reward systems. I&#8217;m not sure why there&#8217;s any buzz, to be honest. While it&#8217;s &hellip; <a href=\"https:\/\/blog.rebang.com\/?p=814\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-814","post","type-post","status-publish","format-standard","hentry","category-administrative"],"_links":{"self":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts\/814","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=814"}],"version-history":[{"count":0,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=\/wp\/v2\/posts\/814\/revisions"}],"wp:attachment":[{"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=814"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=814"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.rebang.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=814"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}