In the previous installment I focused on tools that help designers create virtual models. In this entry I want to focus on other ways to generate virtual models (in all their varying glory).
The word “sampling” is probably most often associated with music, but it’s not at all limited to that application. Physical models are sometimes sculpted and their shape digitally sampled, or a previously existing reference might be digitized and used as a scaffold for building a new, virtual model. Or something entirely unrelated can be sampled and turned into a virtual 3D model {Note: had to add this excellent example: “spam architecture” – Link}. Once digitized, there’s not much that can’t be done with digitally sampled information.
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