Some few of you might recall some old pseudo-tutorial I’d posted on geocities discussing how machinima video and regular video could be merged (Link), or my earlier mention of some attempts (reLink) by people to use Half-Life 2 in that way. Well, I’d not seen a video for what I’ve been calling transmachinima until today. The above effort, mixing Second Life with real life, comes courtesy of New World Notes (Link). Between that and the other things I’ve been coming across, it seems as if the architectural community is really starting to embrace these technologies.
I’ve not checked to see if that HL2 thing ever materialized. I am going to search around for it though. And still no sign that the product design community is interested in transreality stuff, but I’m sure that’ll change in time. Meanwhile, I expect we’ll see plenty more of this sort of thing in the near future.
Thanks for sharing the machinima! It’s quite an honor to be included here on reBang! This video is posted on The Arch, where you can find another Hybrid Machinima piece made this weekend, as well as other tidbits wrt to the architectural community’s use of Second Life. http://www.archsl.wordpress.com Thanks again! Keystone
Thanks for posting it; it was fun to watch. And I’ll definitely be stopping in to see how things progress. When I was thinking about this stuff, I was mostly thinking of mixing character animations with RL vid seeing as how the indy film community seems to lack resources in that department. Transreal architectural viz of this sort was a nice and welcome switch.
In addition, it plays into the “grown homes” stuff (reLink) which I’m especially interested in now. If Hollywood can use animation files to drive set pieces (e.g. the big human-driven mechs in “Matrix Revolutions”), then why not drive one of Khoshnevis’ concrete crafters? That’s something I’m hoping to see within a few years.