Via an entry over on Clickable Culture comes word of an update of sorts to the HijackGL tool I used earlier to capture data from a videostream and convert it to solid data (Link). It appears that the folks at Eyebeam OpenLab, inspired by HijackGL, have created their own opensource videostream ripper called OpenGLExtractor (Link). Nice.
From the sample images they show taken from the virtual world Second Life (picLink), it appears as if they’ve corrected some issues HijackGL had with capturing prim geometry. I’ll have to give this a try. I’ve been hoping someone would finish off what the guys behind HijackGL started, so this is a nice development.
Also happy to read they intend to release a Maya plug-in for Google Earth’s format. I happened to go looking for one yesterday and was disappointed at the current options available.
And one last thing, given this news, I should probably point to a recent entry (Link) outlining a next-gen solution we might see that builds on this (maybe from these guys). If they can pull the normal map out of the videocard’s cache, with the right tools, you’ve got some nicely detailed models.