Sterling as a Spime

Well, he’s pretty well “tracked through space and time” so we have the location-awareness thing down. There are “inexpensive means of remotely and uniquely identifying [Sterling] over short ranges” (like binoculars; he’s pretty easy to spot). If he carries a cell phone we have a “mechanism to precisely locate [him] on Earth” (we could get Julian Bleeker to superglue the phone to Sterling for the purists, but afaic it makes no difference if the device is subdermal or stuck to his backside).

I suppose if you asked him a question his brain would “mine large amounts of data for things that match some given criteria, like internet search engines”. He might refuse though. Digital Sterling Rights Management.

Haxxor: “Bruce, we know you’re working on a book. Give it up. Now.”

Sterling: “No.”

Haxxor: “Bruce, we’re going to give you a little anti-DSRM shot. This won’t hurt a bit. You’ll just feel a small pinch.”

Sterling: “Noooooooooooooooo.”

I bet there are medical records and x-ray scans and maybe even 3D scans of his body so we have an idea of how he’s made. Whether or not he started off as a virtual 3D file is up for debate (God as a CAD app worshipped by the Church of the PLM).

“Cheap, effective recycling”? Soylent green works. Or maybe we could sell his organs on the black market. Imagine some old wealthy farts bidding to have Sterling’s heart implanted. Actually, don’t imagine that.

And now we know that It can be replicated because I got a good laugh out of an impression(?) of Bruce Sterling posted over on the Neoglam blog (Link). Go have a listen.

{Reference: Spime}

Passing the Virtual Stone

Virtual-related stuff sure is hitting the fan it seems. I’m drowning in work and each time I come up for air I seem to see another story… most of which I only have time to scan. So, in order to at least have them posted (so I can go back eventually and read them), here are some virtual world-related things that seem to be flooding the blogosphere:

Warner Bros. to Launch Album in Second Life” (Link) – over on 3pointD (with more over on Clickable Culture)

“A Virtual Cannes Screens X-Men Footage” (Link) – over on 3pointD (and again, a similar post on Clickable Culture)

“The Sheep Market” (Link) – over on We Make Money Not Art (with more commentary concerning the future of work – something I keep bringing up – over on 3pointD)

“Linden Lab Grants $4,000 Fellowship to Chicago Art Students”(Link) – over on Clickable Culture (discussing further developments of the 3D milling service first mentioned over on 3pointD; not sure I posted here about it but have had plenty of “backroom” discussion)

“SL Future Salon on May 25th – or – Machinima: Take two!” (Link) – over on SL Future Salon (unfortunately I couldn’t make it, so I’ll be checking back for a podcast or chat log).

“The Future of Media Arts” (Link) – over on WorldChanging (more stuff on ubicomp and mapping internet to the world apparently; haven’t yet listened)

“Virtual worlds, visiting rights and restraining orders” (Link) – over on the Gamesblog (this goes hand-in-hand with my comments a while back on the SL Future Salon about the social implications of teaching lower caste people in developing nations – how that knowledge potentially effects the underlying social structure)

“Can Acclaim’s ‘Free’ Model Work?” (Link) – over on Next Generation (I’ve followed Sony’s moves toward the same model – reLink – so this is interesting; I’m already on record as saying movies, music, art, design, and similar intellectual property/nontangibles will eventually be cost-free, so this is no surprise to me)

Happy reading (and listening) everyone.

Lost Found Microphone Design

mcrphns

I’ve always wanted to design a microphone that looked like some of the ones from the mid-twentieth century. I once did some consulting work designing headmounted microphones for Audio-Technica, but those plastic things can’t compare to an old, cast metal part like those in the above image which I found over on Lost Found Art (Link). There’s other cool images on the site (does everyone have an old toy raygun collection but me?), but that one is my favorite.

via boing boing

{Image Copyright © 2006 LOST FOUND ART, LLC}

Real Opportunities in Virtual Worlds

Not much time to blog lately, but wanted to post links to some articles on all the recent activity surrounding virtual spaces as real opportunities for a number of endeavors. The first one is a story on Wired “The Game Within the Game” (Link) penned by Clive Thompson and talking about the virtual-virtual and now virtual-real videogame Tringo. I’m partial to the game. Not so much because I enjoy it, but because it was the news about it in the Wall Street Journal last year that kickstarted my involvement in Second Life. You can try Tringo online at the Donnerwood Media site (Link), but it really is more fun as a competitive event inside Second Life.

Next up is a Reuters piece, “Net nightclubs, virtual venues generate real dollars” (Link), that I found via Blue’s News. It covers some of the stories about which I’ve previously blogged, but mostly the article is about the PCD Lounge (reLink). Interesting how PCD has gotten so much press for what seems so little.

Lastly, C|Net has an article titled “Getting more advertisers in the game” (Link) that’s more a generic piece than anything. Not a whole lot to read, but a nice follow up to the previous articles.