Passing the Virtual Stone

Virtual-related stuff sure is hitting the fan it seems. I’m drowning in work and each time I come up for air I seem to see another story… most of which I only have time to scan. So, in order to at least have them posted (so I can go back eventually and read them), here are some virtual world-related things that seem to be flooding the blogosphere:

Warner Bros. to Launch Album in Second Life” (Link) – over on 3pointD (with more over on Clickable Culture)

“A Virtual Cannes Screens X-Men Footage” (Link) – over on 3pointD (and again, a similar post on Clickable Culture)

“The Sheep Market” (Link) – over on We Make Money Not Art (with more commentary concerning the future of work – something I keep bringing up – over on 3pointD)

“Linden Lab Grants $4,000 Fellowship to Chicago Art Students”(Link) – over on Clickable Culture (discussing further developments of the 3D milling service first mentioned over on 3pointD; not sure I posted here about it but have had plenty of “backroom” discussion)

“SL Future Salon on May 25th – or – Machinima: Take two!” (Link) – over on SL Future Salon (unfortunately I couldn’t make it, so I’ll be checking back for a podcast or chat log).

“The Future of Media Arts” (Link) – over on WorldChanging (more stuff on ubicomp and mapping internet to the world apparently; haven’t yet listened)

“Virtual worlds, visiting rights and restraining orders” (Link) – over on the Gamesblog (this goes hand-in-hand with my comments a while back on the SL Future Salon about the social implications of teaching lower caste people in developing nations – how that knowledge potentially effects the underlying social structure)

“Can Acclaim’s ‘Free’ Model Work?” (Link) – over on Next Generation (I’ve followed Sony’s moves toward the same model – reLink – so this is interesting; I’m already on record as saying movies, music, art, design, and similar intellectual property/nontangibles will eventually be cost-free, so this is no surprise to me)

Happy reading (and listening) everyone.

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