This isn’t exactly something I’ve been wanting to discuss but it’s come up on Jamais Cascio’s blog entry, “(Virtual) Weapon Smuggling” (Link): kirkyan weapons.
For those of you who don’t understand what that is, imagine you designed a weapon inside a 3D virtual world like Second Life. Imagine that data was sufficiently accurate that a real device could be fabricated using rapid-manufacturing technology (e.g. a metal laser-melting system). Let’s say that the fabbed device isn’t functioning as best it could, so the virtual version which is connected to the real version via a ubiquitous computing network – using sensors embedded in the fabbed version to record relevant information – redesigns itself using automated software routines. The owner puts the weapon in a recycle unit where any number of processes break the weapon down into its core materials, and then those materials are used in the re-fabrication of a superior, custom replacement weapon based on the new virtual version of that weapon.
Continue reading