Seems like there’s increasing discussion concerning the market for virtual goods. The latest article I’ve stumbled across is Wired’s “Micropayments Drive Asian Games” (Link). From the article:
Some of the most popular games in Asia are given away for free and charge no subscription dues, but collect micropayments for custom avatars and other items. Social networking is a key feature of the games, and it turns out players are quick to fork over yen and yuan to tweak their appearance to their liking.
This sort of thing is neither new nor surprising and I’ve discussed it with some frequency on this blog. If you’d like to get caught up, try some of these earlier entries:
That should keep readers busy for a bit.