SkyNet Rising

One of my favorite sites (obviously), MIT’s Technology Review, has an article on “The Ascent of the Robotic Attack Jet“. But don’t let the “robotic” part fool you – it’s really quite alot about the software, hardware and interaction design necessary for a person to remotely control those nasty little buggers. I’d posted this on the Core forum, but it didn’t seem to be of interest to anyone. I’m feeling a little like Kyle Reese being interrogated by the police in The Terminator – no one will listen. “You can’t stop it!” Don’t say you weren’t warned.

SensAble ClayTools


CGNetworks posted a short blurb announcing SensAble Technologies new ClayTools system for 3DS Max. And there appears to be a Rhino3D version as well as a prototype for Maya (so this is what they wanted me to test for them). Looks promising.

The ClayTools system v1.0 supports 3DS Max releases 6 and 7 and will retail for US$2,795. For more information head over to the SensAble website.

Live In Your Demo World

arquakeWSaying someone was living in their own world used to be a metaphor. More and more it’s coming to mean something else. For some reason there’s been a resurgence of online discussion about Augmented Reality and the MIT Technology Review site has a new article on it. I don’t know about AR graveyards though. I was really hoping for something more along the lines of “ARQuake” (maybe a multiplayer version with tasers….).

This all goes hand-in-hand with the big tech news for the past few days: Demo. Yahoo News has a short article (probably temporary too [Edit: it was, so I removed the link]) on a few of the hyped technologies at the Demo conference that maybe makes this augmented reality stuff more relevant: Intellifit body scanning, Novint Falcon haptics, MDA 3D modeling. This is all sounding very cyberspace-y. But instead of re-reading Snow Crash, go rent Videodrome. Confusion may be the order of the day but long live the new flesh, eh?

An Arousal Algorithm

File this in the Interactive Design folder. Wired News dishes out the dirt on British designer Brendan Walker’s efforts to measure excitement. His “Thrill Measuring Device” appears to have obvious benefits for the videogame industry. Although if he thinks Doom3 is exciting, we’re all going to need custom calibrations. Next stop: the sweaty skin industry – or better yet, the Royal College of Art where Brendan is a research fellow. That place sounds like fun.