The Ideas That Get Out

A few days ago there was news (over on New Scientist no less) about a coaster that has embedded electronics that sense when a glass is empty and wirelessly notifies the barkeep. This struck me since I had that idea about 4 or 5 years ago and am surprised it’s now something new and innovative. Maybe it is. But there are practical reasons I discarded the idea – ranging from the obviousness of the idea (to me at least) to some of the patents I’d seen on the USPTO.gov site (yes I did some research). I have plenty of these kinds of things floating around in my head or doodled on scraps of paper I keep in a pile. Some of them extensions of this idea not discussed in any of the articles I’ve read, but which I’ve no doubt someone will now stumble upon.

What quite frankly bugs me is that someone could take an idea I had years ago and now claim a patent as if the idea first came to them before anyone else considered it. Yeah, I know, there’s a zillion people out there saying the same thing and I’m not alone. But there’s a difference now. I can broadcast that idea on the net so that some corporation can’t just come along and monopolize the idea. Just think if someone had broadbanded Amazon’s “One-click” patent, or Microsoft’s “Skin As Conducting Medium” patent.

So in the spirit of letting some ideas out, I just posted an idea on the Core77 forum. It has to do with the Nike/NBA2K6 videogame I mentioned earlier and updating content (which I discussed over on another blog). I’ll just quote the idea I posted directly:

This shouldn’t be hard to implement. A range of basic shoe models could be built into the game from day one and assigned a generic name. Each model has an associated UV map. When Nike or some other company has a new shoe design, they associate that with one of the generic models and generate a new UV map (or “skin”). This then gets streamed to the game. But in addition, that skin carries a “tag” – a code fragment. So say that when the real shoes are announced for sale in the real world, the virtual shoe code could be released so gamers can use that virtual model ingame.

For example:

Generic polygon model Code Main Fragment: 344566543
New shoe design skin: adfa433

Code to unlock the content: 344566543-adfa433

Next year’s shoe design using the same basic platform comes along and you get a new code frag: akea597

New product code to unlock updated content: 344566543-akea597

Of course someone probably has this one patented already, but regardless, it feels good to just say it. I’ve done this once before; the RadTag security device. Perhaps I’ll do this more often.

Convergence Moves

I recently posted a long, rambling entry on the SL Future Salon website based on the idea that for the most part software – and in my example I used UGS’s PLM software – was moving toward the kind of middle-ground accessibility that highend videocard technology had settled into. Now comes news via Desktop Engineering that UGS is bringing “enterprise-level PLM to mid-sized manufacturers”. From the DE posting:

UGS Corp. (Plano, TX) has announced a new strategy focused on delivering mid-sized manufacturers enterprise-level PLM technology in an easy-to-deploy portfolio. The new UGS Velocity Series strategy comprises a portfolio of design, analysis, and PLM technologies that do not require extensive IT support for deployment and offer a low total cost of ownership.

Well that was fast. Already time to expand the market I guess. And down they go.

Multiworld Biking Comes to Second Life

The folks over at Nonpolynomial Labs have been doing some interesting things lately (see this one for an interesting example). Their latest creation is a hack to turn a stationary exercise bicycle into an input device for virtual world Second Life. From their website comes word of LifeCycle v1.0:

Second Life can be an incredibly immersive world, seeing that it is based solely on user created content. However, there is only so much immersion that can happen through a keyboard/mouse control scheme. There are many different ways to control vehicles in real life, such as steering wheels, pedals, handle bars, and sticks, just to name a few. Implementing these control structures in Second Life allows users to get closer to the virtual world by giving them mechanisms they are familiar with in the real world.

Biking is the first of these controls we have decided to implement, because it is so ubiquitous.

Pretty cool. For the complete system, check out the project page here.

And apparently they’re not the only one’s who have done this. A comment from qDot Bunnyhug (gotta love the names people pick) over on the SL forum suggests another resident has done something similar, and perhaps a bit better… for now. Maybe I’ll see some documentation of that thing in the near future.

MetroBits

Platform level of Pecherskaya station.

Via idgrid I stumbled across a nice little site documenting the integration of “Metro Arts and Architecture“. The photos of some of the worlds different subway stations are excellent. We could use more integration of this sort. I wonder when the coffee table book will come out.

{Image Copyright © M. Rohde}

Design Victim of Reliability

There’s an interesting piece called “Reliability vs Validity” by Roger L. Martin over on BusinessWeek. For industrial designers out there (especially those familiar with the belly of the corporate beast) this is an interesting articulation of what many of us have seen to be the case. I’m sure many designers know what it feels like to sit in team meetings where the project manager downplays design issues and then devotes the lion’s share of the meeting to “reliability” concerns. Considering that most of the project managers I’ve dealt with are people who worked their way up through “reliability” fields, this is no surprise to me. Maybe what the CEO/CVO needs to be looking at is why there aren’t more “validity” people entering the upper-management pipeline. If all you have are “reliability” people calling the shots, there’s a good chance you’re going to get an Aztec.

By the way, this piece reminded me of Nussbaum’s blog entry “Operationalizing Innovation–THE hot topic“. When the organization chart is stacked with “reliability” people (especially short-term thinkers – see my comment over on that page), there’s probably very little chance it’ll be innovative.