Nike iD, Fab-On-Demand, and Videogames

Nike in NBA2K6

Well most everyone should have seen something like this coming as Nike is no stranger to either consumer-customizable product or videogame marketing. And now they’re doing what we can soon expect others to do: forming significant first links between the virtual and the real.

According to a recent press release, Nike is integrating it’s Nike iD program with the new basketball game, NBA 2K6, from Take 2 Interactive. From the Take 2/Nike press release:

Among the most compelling elements of the partnership is the integration of the Nike iD shoe customization feature within the game functionality. In 24/7, NBA 2K6’s Streetball Mode, players dribble across North America and compete in various streetball tournaments. As players advance through the mode, a new pair of Nike Basketball shoes is awarded to the user. Each shoe earned is then added to the player’s Nike Shoe Locker. The shoes are classified based on Nike’s Flight, Force and Uptempo categories and give the user enhanced performance when worn in the game. The player must choose the best performance characteristics, such as greater speed, to defeat the opponent. Once shoes are collected in the locker, gamers can use the exclusive 24/7 Nike iD customization feature to personalize their shoes. This feature mirrors the real-world customization capabilities accessible at the Nike iD web site.

Unfortunately, as noted in the quote, the current Nike iD-NBA 2K6 integration doesn’t allow for the game shoes to be automatically sent out for fabrication; it only “mirrors” the Nike iD customization site. That functionality might, however, be in the offering next year according to a story over on ClickZ news. From their report:

That may change next year, however, according to Nike spokesperson Trisha Burns. She told ClickZ News that next year’s edition may allow gamers to order personalized shoes using the game’s interface.

The article on ClickZ goes on to say,

Development on the product integration aspect of 2K6 has taken about six months, but the two partners worked out a way to get shoe models into the game as they become available on the market. Codes will be distributed throughout the basketball season, which will unlock new Nike shoes and products. The code and assets will exist in the game’s software at launch, but only become available at the appropriate time.

I’ll be looking forward to further news on this. I’m obviously interested in how they got the shoe models into the game. I’m going to take a guess that Nike made the models in Maya since I’m aware that it’s a not uncommon app for shoe design (edit: or Alias and then pulled the native .wire files over to Maya) . It also happens to be an excellent 3D program for game models. Furthermore (and this is the kicker), it has a built-in translation from NURBs to polygons – something that would facilitate the transfer of the designs. With any luck I’ll be able to confirm this beyond now noticing that 2KSports is hiring Maya modelers and Maya tool programmers. Now as to specifically how models are being updated on the client side is another question, and I suspect that will also be an interesting bit to learn.

Most people might not be aware that the Nike iD program is actually relatively long in tooth. If I’m not mistaken, it was originally launched in 2000 or so, but to little general fanfare. It was also more tentative – the site was nice (as one would expect from Nike) but not amazing; it wasn’t compelling. But to Nike’s credit, they understood the potential and had a much more impressive re-launch (of sorts) of the whole concept, which has been received with much greater fanfare than the original.

Within product design, there are plenty of examples of companies introducing products and services ahead of their time. Unfortunately, too often those failures cause companies to pull back permanently; “Once-bitten, Twice-shy” as the saying goes. I can think of a couple companies like that (one was bitten when they attempted to use a now common injection-molding process called Gas Assist; they subsequently avoided it and fell behind the competition). One has gone under and another is on the verge of bankruptcy. Perhaps someone needs to stencil that other saying on some foreheads: “Grow or Die”. This isn’t the time to be unreasonably tentative. Kudos to Nike.

{Image source: 2KSports}

{via Clickable Culture}

Much Ado About Ads

Well, a portion of the Second Life virtual community is up in arms over an article over on the GameDaily website. The article is about the move of real life advertising into games and virtual worlds. Here are some excerpts from it, including bits of an interview with Linden Lab Marketing VP, David Fleck:

“There is a place for anybody to participate,” said Fleck, “including big corporations.”

Currently, Second Life has a program developed by Wells Fargo called Stagecoach Island, which features Wells Fargo ATM machines that give out “Linden Dollars” that can be used to buy products in “Second Life.”

Fleck said he is currently in discussions with other brands about advertising in Second Life and is hopeful that additional deals could be reached by year’s end. He mentioned he would even be open to the idea of using avatars as advertisements.

Of course this has some people screaming bloody murder. Apparently everything changes when the virtual Nike stuff residents covet for their avatars goes from being the product of illegal trademark violations to legitimate content blessed by the brand owner.

A Chainlink Fence Still Has Holes

Wells Fargo Stagecoach Island

I just came across an entry over on Clickable Culture that I fully expected to be reading… if not quite so soon. Read the news here. And I’ll just paste in the comment I made over there:

having come across the backdoor on the forums, i assumed LL was allowing residents to take a peek… or something (since the thread was rather long and still open). so i took a peek. and i mostly did so because while my curiousity level wasn’t too high initially, it has been recently piqued by search engine queries sending people looking for “Second+Life+Wells+Fargo+ Stagecoach+crack+password” to my blog.

so much for protected (cyber)spaces. ha.

Oh well, at least I got a few snapshots before the door got bolted closed. I suppose serious code jockeys looking for work might want to keep an eye on the Linden Lab employment page; especially those will backgrounds in security.

{Edit: it appears it’s not quite as bad as Clickable Culture lets on. From the referenced entry:

An obfuscated back door to Stagecoach Island was recently opened by a handful of Second Life residents who quickly found a number of bugs, exploits, and similar glitches–the most serious of which, perhaps, is the ability to transfer items between the Main Grid and Stagecoach Island.

Having read comments from those involved in the project, this appears to have been a kind of beta test – which explains the endorsement of the Lindens when this “back door” was brought to the community’s attention.

However, the beta has revealed some potential issues as reported by CC. But then that’s what a beta is for. That doesn’t mean my expectation for a cracked client won’t go unrealized. I hope it doesn’t happen, but the ease with which the client was recently hacked doesn’t fill me with confidence.}

{Image Copyright © 2005 C. Sven Johnson}

…and BW on Pro Gaming

Let the (video)game sponsorship frenzy begin! From BW’s article “Pro Gaming Attracting Big Corporate Sponsors“:

PC hardware companies have been sponsoring Counter-Strike teams and individual pro gamers for over seven years, but more general youth-oriented brands and corporations have been slow to catch on to the phenomenon. In fact, last week’s announcement that Johnson & Johnson subsidiary McNeil Consumer & Specialty Pharmaceuticals (makers of Tylenol) was sponsoring pro CS team Ouch is believed to be the first of its kind.

I can’t help but think someone inside Johnson & Johnson has been working feverishly for years trying to convince a bunch of out-of-touch upper management types to do this. This news kinda makes my earlier post on CPL a little more interesting. Wonder if I can create something branded with a fake pain-reliever and let it go head-to-head with Tylenol. Or should that be headache-to-headache? It’s about time corporate America realized the importance of videogames in reaching a portion of their market, I just wonder if they also realize they’re now on a different playing field. Literally and figuratively. This could get interesting.

Future Blog

I’ve been asked to give some indication of what’s in store for this blog and whether it will be continued. The short answer is “Yes”. However, the next incarnation will be at a different URL… though still within the rebang.com domain.

Further, because blogspam is such a bandwidth ripper and because I’d rather leave this ad-free, comments and trackbacks will likely not be permitted. I’m instead looking at other options for discussion and hope to have some way to facilitate it. Trackbacks will likely not be opened as it’s simply too ripe for abuse. Perhaps if I wanted to dedicate more time to deleting the spam and/or keeping up with extensions to control it, but I don’t; it might be of interest to those of you who visit this site that after all this time I still have zombie PC’s pinging to try to post their worthless messages on outdated entries. That’s the net.

Also, while I’d like to have my new website up and running by 1 Oct, the truth is that what I’m doing goes well beyond just a blog. This incarnation of the weblog was really an overly-successful test… never intended to be permanent. If you recall my focus, then you might get some hint of where I’ll be taking this website. Unfortunately that means stretching out into a lot of seemingly unrelated areas. I hope that when I’m done you’ll appreciate what can only be a modest effort.