Ministries of VideoChina

BBC News online has an informative article on the amazing growth of online gaming in China. Interesting to note the government’s involvement: three separate ministries oversee the videogame industry. Of course there was no mention of virtual worlds. So maybe they could see fit to add another “ministry” – if just to help this poor virtual world resident posting on one official forum:

I Always Play Slingo, I Seen 10k Pot In Xxlodge Club, And Last Night Always From 3k-10k Changing The Pot, I Think The Players Are Mad, But To A Pity , I Was So Bad Luck Played All Night Didn’t Win Any , When I Near Ly Win I Met Devils,
So I Think, We Need Make A Script To Keep Us From Devils

I’ll update this when a “Soul-Saving Script” turns up in the virtual marketplace. Any day now…

Will The Real Virtual Eve Please Stand Up

Virtual Eve and someone else... I think

For the past few days I’ve been noticing a continuing stream of visitors coming from search engines throughout the world – though mostly Europe. They all have one thing in common: they keep landing on this post in my blog because they’re entering “virtual+eve” in a search engine query. At first I thought maybe there was some researcher(s) out there using the net to gather information. A few moments ago I noticed even more visitors so I figured something else was up. And here it is from the second most popular search engine return:

What is Virtual EVE? Is it a video game? “Not exactly,” says Mr. Sexton. “It doesn’t fit within the tradition goal-oriented framework of what we define as a ‘video game’. There isn’t a specific goal you need to accomplish; it’s something you experience. So in that respect, it’s not a game, but it’s not just another static porn movie either. It’s more of a real-time sex simulator. It features completely real-time 3D graphics which allows for a more interactive, immersive experience. You choose the sexual position, you navigate the environment with a free-roaming camera, and you direct the on-screen action.”

That’s from a press release dated 20 June 2005, so it looks as if someone has recently figured out there’s money to be made from selling… who would have thought… s e x. But I have to wonder if the people behind this “game” even know about sims like Second Life or There (the latter of which I’ve heard is nothing but Socializing). And heck, for half that one-time price people could get a world full of Eves… and Liliths and whatever else strikes their fancy (be sure to say Csven Concord recommended you should you register for Second Life. Thanks.). But if this simulation strikes your fancy, google away.

(Above image is Copyright © 2005 Eve Interactive. And btw, sorry for the excess pixelation. Who knew hiding naughty bits could be so much fun?)

Once More Into The Breach

I’ve been following a post by Cory Ondrejka over on Terra Nova (a monster thread) which might interest a few (perhaps a very few) of you. It’s basically a re-engagement of the “Text Worlds vs 3D Worlds” … *ahem* … discussion. It’s pretty low-level stuff which, to be honest, gives me a headache; but if you have an interest – and some extra aspirin – head on over for some gnarly virtual world theoretical banter.

There’s Blood On The SLine

SLSalon virtual audience

Sometimes the bleeding edge gets a little bloody. Such was the case last night with Accelerating Change’s monthly virtual conference held inside Second Life, a commercially-run virtual world. This Future Salon meeting was only the second in what will be a continuing series, and as such it’s setting some precedents… at least within the Second Life simulation. For this meeting, two new services were being introduced/ tested/ attempted: VoIP within the Second Life world, and streaming video to the web from within the simulation.

Unfortunately there were problems and the event went into the kind of chaotic spiral one might expect with so many twitchy-finger avatars in one place. Due to those difficulties the first speaker, Clark Aldrich, was unable to properly present as the delays cut into his time (hopefully he’ll be back). It did finally get back on track in time for Dr. Julian Lombardi to give a pseudo-talk/Q&A on Croquet, the open-source cyberspace project (I owe that to both the circumstances and to people not doing their homework before asking questions easily answered by a quick review of the project website). However, Betsy Book finished off the event with a brief but interesting talk on virtual brands. I’ve been planning on writing a piece on the subject so the additional information was of particular interest (and I believe her talk will be available online in the near future).

The highlight of the night, however, might have been when the video stream first aired as my mother called to say she saw the video; after which I stood up so she could see “me”. What some of us think nothing of, the majority of people in the real world find almost beyond comprehension. Not so long ago, this would have been called witchcraft.