Well, this is *somewhat* welcome news as I sit here crying in my samosa’s. Okay, not crying so much as pouting while scarfing. I was hoping to get into NYC to join Jerry P (of Acceleration Studies Foundation and the SL Future Salon blog) and Michael F (of Eyebeam) for a tour of the Eyebeam Openlab facility. That didn’t happen so on my way home I consoled myself by stopping at my favorite Indian restaurant, the Tandoor (map). Having just turned on the box and surfed over to the Second Life forum, I caught this very-related announcement by Robin Linden:
We’ve been discussing this issue further, and it seems like the best way to address the concern about texture copyrights is to take the same approach that the Patent and Trademark Office takes — provide a mechanism for proving first use.
Since we do have information about texture and sound creation and uploads, we’re going to implement a way for people to prove they originated the texture. This will work through the development of a User Interface element to display the original upload date and name of user who did the upload.
In the event of a dispute, this information will help to establish the original Second Life owner of the texture or sound.
“This issue” happens to be the ability of the GLIntercept code Michael is using with OGLE to capture textures from the videostream. I knew about it of course since I reported about it earlier in my attempts to capture data from Second Life. In the meantime, an SL resident posted something on the SL forum and on the O’Reilly “hacks” website (Link – now dead) about it. A few people got very concerned. Some links in the forum were edited out (right or wrong, I’m not taking a position on that). And now it appears as if Linden Lab will attempt to police it which is extremely interesting.
A few days back Jarod Godel asked why I hadn’t mentioned the ability to rip textures from SL on this blog (I’ve only been documenting my ripping the 3D data). My answer was simple: I didn’t want to be the bad guy. Because some – many – of the biggest and most profitable virtual world businesses are entirely based on selling texture “skins” and texture “clothing”. The ability for people to now rip/pirate, upload, and sell them for themselves is a big problem. At least now it’s out in the open. I guess we’ll see how things go.
{Update: For the sake of completeness, here’s a link to a “private” message conversation I had about this a few days ago – Link. Funny how “private” stuff finds its way online. No matter. Just another reason I can point to for why I’m not anonymous in Second Life.}