Watching Second Life developer Linden Lab handle community relations is like watching a wildly schizophrenic parent raise a child. One minute they’re cuddling their offspring and the next they’re chaining them to the bed. The truth is, LL’s community relations aren’t broken – they would have to have something to break first, and there’s little indication they have any guidelines in place to break. Why else would they expend so much effort attempting to promote a creator-friendly environment – going so far as to institute both an in-world currency exchange and point-to-point teleportation in apparent attempts to prime the content creation engine – but do such a horrendous job working with them directly on high-visibility projects? If they had a real set of worthwhile guidelines in place, these issues wouldn’t arise… again and again and again.
If you’ve read my previous entry on the Second Life/Wells Fargo Stage Coach Island advergame meltdown (Link), you have some background. If you need additional clarification, Clickable Culture has parsed much of that same information and posted something that might help (Link). But in the end, all you really need to know is that there are too many creators asking questions and bluntly saying that they’re now hesitant to work with Linden Lab on any future endeavors. That’s not good.
In any event, I’m here now to post the next official(?) Linden comment on this mess (the best we have for now). From Reuben Linden:
OK, here goes with some clarifications:
1. 30 sims were purchased by Linden lab by Swivel Media on behalf of Wells Fargo for the purposes of the BETA project.
2. Bedazzle was hired by Swivel to create the content for Stagecoach Island
3. Approximately 20 vendors created clothing, attractions, etc. for the island.
4. Shortly before launch, we all realized that a single group would need to take ownership of the vendor items in order make the process of maintaining/modifying the build possible
5. Linden Lab, acting on behalf of Swivel, negotiated “buyouts” of the content to compensate the vendors for the right to use their content for the BETA period. These vendors were also promised the $L for any sales that resulted during the BETA period (this has not yet been paid and is a very small # due to limited participation)
6. When Swivel Media ported the content to ActiveWorlds, they confused Cubey’s content with content created by Bedazzled. I believe Cubey and Swivel and working out a resolution to this now.
I’ve already pointed out one questionable line item on the forum. And I see some other things said here that don’t really answer some questions that need attention. How anyone believes Linden Lab will open source the SL client when they can’t handle transparency at this level is beyond me.