Sooner than expected, Reuters/Second Life is reporting (Link) on OpenSim‘s success in emulating Linden Lab’s server system.
Some of you are aware that Linden Lab open sourced pieces of the back end a couple of weeks ago. And of course they’ve been discussing making the server code open source for some time (the client is already open source). It appears, however, that their remaining timetable might possibly be influenced by Adam Frisby and friends.
Probably not, though. I suspect some of the recent changes to LL’s system aren’t reflected in the OpenSim effort… yet. I would, however, be happy to be surprised. The sooner the whole system goes open source the sooner I’ll know if my thoughts regarding Linden Lab’s future business plan are correct.
With so much going on in the virtual worlds arena, the next year is going to be especially interesting.
“I suspect some of the recent changes to LL’s system aren’t reflected in the OpenSim effort… ”
I was curious if you might precise what exactly changes you had in mind. If the client version – the latest can indeed be used to connect. On the server side there are still a lot of things to be done anyway…
Server side. And I was specifically thinking about the “grid of grids” work they’ve been doing lately. I’m busy relocating (and battling AT&T trying to get my phone/DSL set up) so I don’t currently have time to read through the OpenSim documentation. If you can shed any light on that portion of the effort, it’d be much appreciated.