OGRE Ripping the Map

Interesting post on the OGLE SourceForge forum pointing to an older tool called OGRE (Link – German language site). Unsurprisingly, it appears as if someone else coded an OpenGL videostream ripper. It may not be suitable for WinXP (I’ve not tried, but the site indicates as much), but it does do something I’ve not seen: it rips the UV map as well. That won’t make a difference to already-concerned Second Lifer‘s since there is only one universal UV map for avatars and this additional data doesn’t change anything for them, but it does point to a solution for eventually reconstituting a high-rez model from normalmaps. Stay tuned.

2 thoughts on “OGRE Ripping the Map

  1. Hey Mike, that link was blowing out the page so I mod’d your comment (this template needs a little work I think).

    I’ve not had time to even try OGRE. I’m playing with a trial of a mesh-to-solid conversion app in hopes of a less painful path. No luck so far.

    btw, since I’m not interested in loading MSVC++.NET, is this something I might be able to load in Dev-C++? Not that my looking at it will be of any help to anyone…

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