OGLE 03.b – UV Mapping

Earlier this week I received an email from Michael Frumin, R&D Technical Director at Eyebeam Openlab and the man responsible for the OGLE geometry capture utility. Turns out he’d managed to map textures onto captured geometry. Unfortunately, the sample he sent was a Maya 6.5 file and I’m on 5.0.1. No joy.

Well, he’s just sent word that there’s now an update to OGLE (Link). Those of us so inclined can give it a try. It’s not automatic, but it hopefully it won’t be too difficult to get that Doom3 sentry bot (reLink) mapped and displaced. Now I just have to map out some time…