I happened across a link on CGTalk that took me to a machinima for Unreal Tournament 2007 (Link). Of course there’s been quite a lot of talk about Epic’s game engine(s) over the past year or so (you might recall my previous comment about it – reLink), so I had to take a look for myself.
I’ll confess that it’s not quite as nice as I’d hoped. The technology demos looked more impressive to me. However, that may be because I find the game design itself repetitious. All that computing power just to make another capture the flag. Once I get past that, I start thinking about what I always think about: convergence. To that end, let me show a couple screens and post links to some things that come to mind when I see what a videogame can now do.
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I’ll confess to not understanding how so many Industrial Designers can be blinded to the potentials of this technology. I don’t hear anyone discussing this stuff in the design community. I recently asked the designers on Core77 if any of them did any game design… y’know, for fun. Not a single positive response. Now that’s unreal.
{Images source: Epic Games‘ video}