Virtual Worlds Stuff Round-up

There’s plenty of stuff to discuss on the general topic of virtual worlds, but under the circumstances – that being I’ve not posted many entries over the past couple of weeks – I’m just going to post some links in no particular order and add a short comment to each.
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re:Re-Building the Real World

There are several interesting posts on the Core77 blog today and one concerned an article written by Carl Alviani titled “Hacking the Physical World: What we taught software designers, and what they’re trying to teach us” (Link). I’m hesitant to state flatly that it’s worth reading because as some of you can doubtlessly imagine, a line like

Distinguishing the design of physical goods from virtual ones is a necessary step…

doesn’t jive with what this blog is all about: the coming together of the tangible (Real) and intangible (Virtual).

Right off the bat, what I’d personally like to know is: “Why is this distinction a necessary step?” I don’t consider it necessary. In fact, I consider such a distinction less relevant with every passing day.

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Greener, Artier Toys

Still on the road but had some time to surf a bit and came across a couple of things worth taking the time to mention here. The first is an entry over on the C|Net News blog regarding “green toys” (Link). I’m especially interested in alternative materials so reading about a new line of bioplastic toys made from corn starch and vegetables is potentially helpful.

Only thing I’m wondering is: if the bioplastic material starts to “decompose within months, compared to decades like traditional plastics”, then is that really a good thing? After all, the processes needed to make those toys aren’t likely to be very green, so if the product lifecycle is short, the process has to be repeated more often. I’d like a material that might last a few years instead of months. Something to investigate.
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