The first time I blogged about Starwood’s CEO, Steven J. Heyer, it wasn’t because of their use of virtual world Second Life, it was because of a video interview where Heyer talked extensively about consumer Experience. I titled that entry using a key quote from the interview, “We Deliver Memories” (reLink).
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To Encode The World
When I read the entry on O’Reilly Radar (Link) that Google had acquired the rights to the technology used by the Stanford team to win the 2005 DARPA Grand Challenge, the first thing that ran through my mind was that they could use swarms of autonomous aerial vehicles (or “swarmanoids” – reLink) that might look something like the police drones now being used in the UK. Sure sounds like my earlier disappointment, that the swarmanoids had no links to virtual worlds, might now be reversed. From the O’Reilly post: Continue reading
Innov8 – IBM’s Business Game
Worthwhile article on C|Net (Link) discussing IBM’s business game, Innov8, which they announced today at IMPACT 2007. From the article:
The game, called Innov8, is meant to address a lack of skills in understanding and improving a company’s internal business processes.
Process improvement is a critical component to service-oriented architectures (SOA), a way of designing software as a series of interlinked, modular business services. The software for modeling and running this modular software is called business process management, or BPM.
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WaterWerkz’s Fab Vendor
I’m a little surprised I’ve not seen much mention of the new drink vending system announced by WaterWerkz. If you’ve not heard about it, check out the video on their website (Link), which also says the following:
The versatility of the Pouchlink system means that it can be utilised for a number of different packaging applications, offering cost-saving, space savings and environmental benefits.
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Using tried and tested filling technologies, the system increases storage capacity and reduces the amount of labour and space involved in the handling and provision of packaged drinks and water based products.
Met’s Digital Simulcasts Proving Virtual Experience Profitable/Marketable
I’ve previously mentioned in comments that I’d been explaining both the immersive benefits of virtual worlds and the potential uses for digitally-enabled movie theaters to my senior citizen mother. I’ve also recently mentioned that she’d been attending digital simulcasts broadcast to a local theater from the New York Metropolitan and was raving about how immersive the experience was for both her and other attendees. Well, it seems that the simulcasts are a hit. The New York Times is reporting (Link) that the effort was a brilliant success. From the article: Continue reading