From Apples to Weeds: Design, Experience and Product Narrative

The MIT Technology Review site has recently been carrying a surprising number of articles discussing Industrial Design and I wanted to pass them on to those of you who may not regularly surf through. The first article, “The Secret of Apple Design” (Link), is a decent piece worth reading if you’re unfamiliar with some of Apple’s history in regards to Industrial Design. Most designers are probably familiar with what’s written, in which case I’d recommend to them a book that’s mentioned in the article, AppleDesign. Aside from the abundance of visual resources, some of the stories are particularly informative… and they make for great ammunition in combative product development meetings (c’mon, we all know it’s not always a love-in).
Continue reading

The Most Difficult Technical Lesson

I read the following in Neil Gershenfeld’s book Fab and thought it worth posting here:

Etienne found that the most difficult technical lesson to teach was imagination. He could see the possibilities lurking within technological junk, but he had a hard time conveying to students how to put the pieces back together short of actually doing it himself. This problem inspired Etienne to turn to the same kind of three-dimensional CAD software that Frank Gehry and Larry Sass were using. He taught his students how to make a virtual version of their studio, freeing them to assemble simulated parts.

Continue reading

Dawn of the Transreality Toys

I’ve not bothered to post on much of the recent news surrounding internet-connected dolls, mainly because the news was all over the place and there really wasn’t anything to add. Then again, maybe there is something to add because the New York Times has a story up today (Link) on the “virtual Barbie” offering from Mattel. C|Net is carrying a story today on Webkinz (Link). And I figure it’s only a matter of days or weeks before we hear of an electronically-enhanced Neopet.
Continue reading