University of Oslo Announces Evolutionary Hardware

Futurismic links to news elsewhere of the announcement out of Norway of an evolutionary system: a computer capable of designing better hardware for itself. From the Bit of News website (Link):

What the team has done is add evolution to hardware (Norwegian), all hardware that you and I have used so far is made the creationism way, it’s made and can not be changed at runtime through evolution. All changes to existing hardware have to be made through software.
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Silverbrook’s Inkjet Tech a Future Fabber?

I’d previously read about Silverbrook Research, a fascinating and prolific research lab based in Australia, and their work on some newly-patented inkjet technology. I caught the latest story late last week which went into much more detail, and the first thought in my mind was how this same technology could be used for a home fabrication device. Inkjet technology is already being used to “print” anything from food to human tissue to toys, so it’s not really much of a stretch. But the advantage to having something like what Silverbrook developed is extraordinary.
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Design Is A Verb

There’s been a lot of discussion surrounding a post titled, “Design Schools: Please Start Teaching Design Again” (Link) by interaction designer Dan Saffer over on the adaptive path blog. Here are a few excerpts:

D schools are doing a serious disservice to their students by only teaching them “design thinking” when a class in typography or mechanics or drawing might not only give them a valuable skill, but also teach them thinking and making and doing – all at the same time. For design to be truly useful as a profession and as a discipline, designers can’t just use “design thinking” to come up with strategies and concepts.
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The Biased Frontier

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Earlier this week I read that NASA was getting into the MMOG scene (Link – PDF for internal call for proposals). Far from coming as a surprise, I find it odd that they’ve not already developed a space-based property. How many people have ever played simple “Lander” videogames where you have limited fuel and have to settle your little 2D vectorized, spindly-legged spaceship on harsh “moon” terrain? Many, I’m sure. It’s an old game. And it always seemed to me that NASA was a natural for this stuff.
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